Indeed the inscription of the comparison image was wrong.
Here is the corrected version.
[attach=1]
The corrected version should be sufficient enough to explain this:
QuoteThe shaders have different slider ranges, but the strength of the volume density setting should be the same in each shader. I don't know why the 3 images on the 1st row appear to have the same density. It looks like the density setting isn't having any effect. Is there some reason you used 10x the density on the built-in objects versus the imported sphere? Could you repeat each of those 1st row tests with different values?
I think rendering the first row with different values is consequently not necessary anymore.
I did render all three objects with the glass shader,double sided unchecked and a volume
density of 2.88906,though.And of course you were right that it is not required to set it to
a value 10x or 100x stronger.
I was just assuming that,because of the different ranges of the sliders.
[attach=2]
The inscription was done after several hours of testing and deinstalling and reinstalling and I
got too tired obviously.
Again I'm sorry to have caused confusion.