Hello there,
Just a title update about Atangeo Balancer.
http://www.atangeo.com/This little baby manage to load a 281.000.000 vertices mesh (Terragen terrain), using 'only' 20 gigs of ram. (the .obj size was about 32 Gb).
Process time (Minutes)
Loading time : 9.04
Vertex merge : 4.26
T-junction : 2.02
After this cleaning you end up with a 93.000.000 triangles mesh.
Structure simplification pre-process : 18.00
% reduction takes then few seconds.
The key here is to hide the 3d viewport, otherwise the display complexity will freeze your computer
Sorry for the little shout out, but this is the kind of developer I like to support.
Balancer is a top quality piece of software, that works like advertised.
And the support is top notch ! (only get one problem since 2 or 3 years)
I wasn't able to use it on Terragen terrain until I understand that multi-threading introduce
overlapping mesh problem in the Micro exporter.