..of an old project that I didn't know what I was doing with in 2012...quite pleased how they rendered. C&C welcome as always.
I like those renders.
A more detailed plane or a little more texturing on the plane would make it look even better to me.
Quote from: Kadri on March 13, 2019, 05:49:09 PM
I like those renders.
A more detailed plane or a little more texturing on the plane would make it look even better to me.
Thanks Kadri...I have better planes but they're stuck in my "boat anchor" CORSAIR computer that I don't have the cash to get running.
Sigh!
Very nice :)
Like the first one especially. Very natural looking landscape and the lighting is just right.
So do I.
Thanks y'all...and we're in agreement on the first one...it's my current desktop. the front sun was an after thought but thought I might as well include it in the post.
Yep, the first one. 8)
Shame on these darn angular branches, a constant peeve.
Quote from: j meyer on March 14, 2019, 02:36:07 PM
Yep, the first one. 8)
Shame on these darn angular branches, a constant peeve.
yeah and they're .tgo so I can't fix it in PoseRay
1st one is very nice. Midground looks great Bobby
Quote from: DannyG on March 14, 2019, 11:33:11 PM
1st one is very nice. Midground looks great Bobby
We're in agreement on the first one...it's my current desktop. the front sun was an after thought but thought I might as well include it in the post.
You can save tgo as obj. But you'd have to do some stuff again to get it right again in Poseray, where you need to take it through anyway.
No 2 looks great ... as does no 1!
Lovely stuff Bobby!
Quote from: Dune on March 15, 2019, 02:57:44 AM
You can save tgo as obj. But you'd have to do some stuff again to get it right again in Poseray, where you need to take it through anyway.
sadly I only have PoseRay as an .obj handler. before my friend moved to Calgary I could go to his office with a stick full of stuff that needed work after hours and use his
Deep Exploration but those days are long gone. I seem to have a long standing aversion to Blender but maybe I should get over that. Think it was the original UI too geeky for a
non nerd program as a paint brush user
Quote from: inkydigit on March 15, 2019, 04:52:49 AM
No 2 looks great ... as does no 1!
Lovely stuff Bobby!
Thanks Jason.
Maybe I wasn't clear. You can load your tgo in TG, then save as obj, then import in Poseray and handle the way you want, save as obj, import in TG again, adjust what you want and save as tgo again.
Quote from: Dune on March 15, 2019, 10:59:05 AM
Maybe I wasn't clear. You can load your tgo in TG, then save as obj, then import in Poseray and handle the way you want, save as obj, import in TG again, adjust what you want and save as tgo again.
heh heh, I hadn't thought of that cuz the .obj comes as a solid object with no parts on the one I tried originally. Will take another crack at it.
EDIT
well the 3 different trees I loaded as .tgo have save object greyed out...I have never seen that before. so much for today's experimenting on that...
EDIT2
I got one out but in PoseRay, as far as I can tell, there's no way to break up and object into it's parts if there are no parts/one solid object
Protected. Too bad.