Quote from: Hannes on August 16, 2015, 05:54:37 AM
...If the terrain is very bumpy the left front wheel might be higher than the right one for example.
...
But even if separate when the values are the same on all the 4 wheel populations they would react in the same way on the same terrain.
If you ask me you are making it harder then needed.
Quote from: Hannes on August 16, 2015, 05:54:37 AM
...
...Doing some tests with a seperate compute terrain for the body with a patch size of 100 and "Smooth surface" checked, which is NOT connected to the planet. So the body reacts to an identical but smoother terrain which is not visible. Only the normal terrain, the wheels react to is visible. So I'm hoping I'll get the illusion of a spring loaded (is this the right word?) car.
I made a different test with a hidden surface similar (I won't upload
it.It is not usable) to yours (from a surface approach).
I think it isn't related for using a hidden-or bypassed?- surface but sometimes some objects in the population are disappearing.
By using less displacement or smaller displacement spike limit they came back mostly.
I tried it with smaller and bigger compute normal settings and smooth normal and much higher Planet displacement tolerance etc.but they weren't much useful then the above settings. It looks related when over higher displacement ground.
Have you encountered anything similar Hannes?