Planetside Software Forums

General => Open Discussion => Topic started by: bigben on August 28, 2007, 08:53:26 PM

Title: Optimised Renderer ;)
Post by: bigben on August 28, 2007, 08:53:26 PM
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Here's something I haven't seen too often... simultaneous renders using less than 100Mb RAM combined... one with a 77Mb tree

It's risen slowly since then, but still nowhere near the usual 300Mb - 1Gb each
Title: Re: Optimised Renderer ;)
Post by: old_blaggard on August 28, 2007, 08:58:51 PM
Huh, that's interesting.  I wonder why.
Title: Re: Optimised Renderer ;)
Post by: bigben on August 28, 2007, 09:18:56 PM
bugger all displacements I guess. On is just a cloud test with a power fractal terrain, the other is a bit more complicated... 2 cloud layers, tree, a smattering of surfaces although only 1 with a small displacement and a power fractal terrain... but still a bit of a surprise.  RAM at 12Mb and 22Mb now with about 1/2Gb VM each. 

I guess it shows how much of a strain functions and displacements are. Both renders are at detail 1, AA 4 (no GI).... ahhh, both were rendering sky. One render has hit the ground now and up it goes... ;) It must have shovelled as much as possible off to VM when it started rendering