Already posted a WIP of this on Rendus3D and here's the final.
Way too many hours of rendering (~110 hours in total).
Settings were detail 0.85, AA 18 (type error, oops ;D) and GI 4/4 to avoid black spots.
Model is an Aleppo Pine.
Thanks for viewing and C&C is always welcome :)
Martin
Very nice indeed :)
Oh wow. Very nice. Very realistic.
This is very realistic. Very good details although there is a lot of nois in the shadow areas.
This is magnificent and much better than I thought you would do with the last one (with the trees at the bottom, remember?). Excellence in every way.
excellent*
yes very well done
Superb image, one of the best I've ever seen, the rock face is perfect. A definite contender for image of the week. Well done.
These rock structures are absolutely stunning. Extremely realistic! There seem to be some odd edge colors on the vegetation needles, but it may be the laptop LCD I'm on...
- Oshyan
Great job! The detail here really is fantastic. The shadows look a little blue/green to me - is that your textures or some odd shadow settings?
This is a great image. A question if I may how did you get the displacement of the surface like that, I'd be interested to know?
Regards to you.
Cyber-Angel
Excellent job, very realistic although I have to agree with sjefen about the grainy GI in the shadows.
Excellent render. I see the odd edges on the needles too but I'm on a laptop as well. I like the detail on the rocks, very, very realistic.
this is amazing TU....I really like the small detailed displacements....are you using the same technique as you used in stratas???....
Martin, you've done outstanding work here. I don't see anything here that suggests this was created digitally. The render time was worth it.
Incredible detail... wonderfully done! 8)
Incredible rock! Did you tilt the camera some on this?
Thank you everybody for your kind comments. I'm considering to render a new version though with GI 3/3 and then hope it's good enough :)
Rendering 4/4 instead of 3/3 takes about 6-7 times longer, incredible difference!
Quote from: Mr_Lamppost on January 20, 2008, 07:33:12 PM
Excellent job, very realistic although I have to agree with sjefen about the grainy GI in the shadows.
Thank you both (Sjefen too)! Yeah Sjefen as well as you are right about this and I didn't expect the grain to show up while rendering it with GI 4/4 and atmo samples @ 100.
Quote from: old_blaggard on January 20, 2008, 05:30:18 PM
Great job! The detail here really is fantastic. The shadows look a little blue/green to me - is that your textures or some odd shadow settings?
Thanks o_b :) Good eyes for colors ;) The original render was quite reddish so I reduced the red in all channels. Probably a little bit too much.
Quote from: Oshyan on January 20, 2008, 05:14:46 PM
These rock structures are absolutely stunning. Extremely realistic! There seem to be some odd edge colors on the vegetation needles, but it may be the laptop LCD I'm on...
- Oshyan
Thanks Oshyan. The vegetation was rendered seperately and I have added a slight blur because the edges weren't anti-aliased enough. I'll post another version without this specific postwork within an hour.
Quote from: Cyber-Angel on January 20, 2008, 06:37:08 PM
This is a great image. A question if I may how did you get the displacement of the surface like that, I'd be interested to know?
Regards to you.
Cyber-Angel
Quote from: dhavalmistry on January 20, 2008, 09:44:44 PM
this is amazing TU....I really like the small detailed displacements....are you using the same technique as you used in stratas???....
Thank you both! For you and other interested people I've attached a screenshot of the node-network and you'll soon discover that it is very similar to my strata image.
So nothing really special except for a couple of nodes.
Feel free to ask anything.
Martin
@ Osyhan:
This one is with unblurred needles...
:o Wow.
excellent !
most excellent render !
blubber, blubber, blubber... :P wow
There still seems to be a brownish edge around the needles, especially in the lower part where they are against darker shadow. Not sure if they're supposed to look like that but it caught my eye in any case. Still a superb scene regardless. :)
- Oshyan
Great point of view, and the cliff face seems right on the money to me.
hey TU...can I ask what is the value in "Constant colour 01_1"
Quote from: dhavalmistry on January 23, 2008, 10:03:03 PM
hey TU...can I ask what is the value in "Constant colour 01_1"
Yeah sure, I'll post it asap, I'm currently at work so I don't have access.
Martin
Hey Dhaval,
The value is 0.2
Moodflow told me that node is meant to 'round' the voronoi, make them less square.
Good luck!
Martin
thank you Martin!
Awesome render :o :o :o
Thank you all so far guys!
I'm still not finished with this one and also have some other project going on which I hope to post soon.
Could take a while since I'm not so fast with this program and do spend a lot of time on testing.
I thought it would be nice to show a high-res version rendered @ quality 0.9, AA 12 and GI 3/3. Rendertime....too long ;D
A lot of detail showed up at this resolution and I really liked it.
Next step is to work on the model again because I wasn't satisfied enough with it.
I'll keep you guys posted.
Martin
Exquisite details here. This now will make a wonderful base for future scenes.
very very good job... really like this render T-U !
WOW Fantastic ;D ;D ;D
Did you not notice it is now 2008 (Where is the smiley for "Sarcastic Smirk"?)
I dont want to be an ass her TU, but dont you think that the stratas are a little too sharp at the bottom??.....everything else is a beauty!....
Quote from: dhavalmistry on January 29, 2008, 02:33:35 AM
I dont want to be an ass her TU, but dont you think that the stratas are a little too sharp at the bottom??.....everything else is a beauty!....
Well honestly, I don't think so, but I can imagine your thoughts. Reducing that effect would be a very tedious job by the way.
Thank you for the compliment and comment!
Quote from: Mr_Lamppost on January 28, 2008, 06:14:07 PM
WOW Fantastic ;D ;D ;D
Did you not notice it is now 2008 (Where is the smiley for Sarcastic Smirk?)
Oh man...haha...I accidentially put in '2007' :) *lol* still need to get used to a new year I think ;D
Here's the final.
First I wanted to add some clouds in it as well, but I thought that would be a bit too busy then, it looks fine now I think/hope :)
I'll use those clouds in my next scene.
I've applied some extra exotic displacements and I think they turned out very well.
I've also added a fine sandlayer made of 4 fake stone layers. Unfortunately they had to be rendered at detail 1.5 to look like this, lower detail gave way too noizy look.
Rest is GI 2/2 and AA @ 16 for the plant.
Render times were insane ;)
C&C always welcome, hope you'll enjoy this one as much as I do.
Martin
Beautiful rocks. Nice lighting. How did you do the lighting?
Quote from: calico on February 26, 2008, 01:45:29 PM
Beautiful rocks. Nice lighting. How did you do the lighting?
Thanks :)
I've been through quite a lot of testing to get the lighting as close to as I wanted it to be. Think it took me a at least a day or two, but the reward is also better understanding :) See screenshot for lighting settings ;)
As you can see I've been using soft shadows with high sample settings, honestly I'm not really sure whether I really need those 20 samples or not. Since the displacements are quite extreme I think I had to. Very important is the Shadow Fill light which is 180 degrees opposite of the main light. Same elevation but no shadows or other features enabled, just plain light :)
For this scene I found out that GI strength @ 5.5 gave me the most "light" lighting and shadows. The problem was that the colors get really saturated, reducing the color on surface to 0.5 and reducing soft clip effect also to 0.5 gave the intended coloring.
I hope this helps...
Martin
This is fantastic. Thanks for sharing your experimentation. I like the end results...so this is going in my notebook.
How did you figure out even what soft clip effect does? I haven't seen anything on this yet.
Quote from: calico on February 26, 2008, 03:09:37 PM
This is fantastic. Thanks for sharing your experimentation. I like the end results...so this is going in my notebook.
How did you figure out even what soft clip effect does? I haven't seen anything on this yet.
You're welcome, it's my pleasure as well and I think it's also the reason why we're all here...to learn :)
About the soft clip effect; what I know about it is from the following link:
http://forums.planetside.co.uk/index.php?topic=2290.msg23827#msg23827
Decided to play with it but honestly I'm still a bit undecided whether this is of great importance to this image or not.
This image has evolved beautifully into an array of exquisite details. I do not detect anything here that says this was a digital creation; but, rather a photograph of superb geological details. This certainly was an excellent learning experience for you.
Very, very nice work. A nice "capper" to the whole experimental thread. My only comment for improvement is that it's a bit dark and an HDR tone mapped version of this might look even better. I don't suppose you would have saved it as an EXR though, so the chance may be lost. But I would suggest everyone save both the .BMP and EXR versions of any finished renders in the future (unless they're just test renders), because tone mapping offers tremendous possibilities.
See here for some ideas and examples:
http://www.ashundar.com/index.php?topic=4253
http://www.hdrsoft.com/
- Oshyan
Quote from: Oshyan on February 27, 2008, 01:03:34 AM
Very, very nice work. A nice "capper" to the whole experimental thread. My only comment for improvement is that it's a bit dark and an HDR tone mapped version of this might look even better. I don't suppose you would have saved it as an EXR though, so the chance may be lost. But I would suggest everyone save both the .BMP and EXR versions of any finished renders in the future (unless they're just test renders), because tone mapping offers tremendous possibilities.
See here for some ideas and examples:
http://www.ashundar.com/index.php?topic=4253
http://www.hdrsoft.com/
- Oshyan
Hi Oshyan,
Thanx for the compliments and the suggestion :)
Actually this was saved as .EXR and processed in photoshop...only thing I've adjusted was the exposure, gamma and a bit of contrast.
I always save in both EXR and BMP by the way...
Working with EXR is still a learning curve for me so I'll definitely look at your links as soon I'm back home from work.
If you're interested I can send you the EXR file (share it via the web) to show me what you had in mind?
Just let me know.
Martin
Sure, I'd love to play with the EXR and see what might come out. I don't know if the results would be significantly improved, but there's potential there. It's also very cool as it is. ;D
Btw I'm sure it's different with an LCD monitor, so it might be brighter for most other people. I'm still hanging on to my CRT. ;)
- Oshyan
Brighter? Hmmm...that's good to know, because it's already quite bright on my LCD as well... (Samsung Sync 225BW)
I'll send you the EXR (or link to) tonight when I'm back from work.
Martin
Beautiful work ! Extremly realistic !
Really one of the best renders I've seen, well done!
Thanks a bunch everybody :)
For the ones who're interested, here's a screenshot of all the nodes.
It looks a bit messy and complicated but actually it's all quit straight-forward.
Martin
Martin, LOL
Thanks.
It looks like spaghetti and meatballs without the meatballs, but I really do appreciate it. Last time moodflow did something like this, I learned loads and it took about a month before I understood it all. 8)
Quote from: Tangled-Universe on March 01, 2008, 04:25:34 AM
Thanks a bunch everybody :)
For the ones who're interested, here's a screenshot of all the nodes.
It looks a bit messy and complicated but actually it's all quit straight-forward.
Martin
(http://forums.planetside.co.uk/index.php?action=dlattach;topic=3217.0;attach=9577;image)(http://smileys.sur-la-toile.com/repository/Surpris/3d-surpris-non.gif)
DAMN !
Very Impressive work! Wondering if you have a full scene with the entire canyon (both sides and the canyon floor) and maybe a river? That would be fantastic!
Quote from: joshbakr on March 02, 2008, 12:08:35 PM
Very Impressive work! Wondering if you have a full scene with the entire canyon (both sides and the canyon floor) and maybe a river? That would be fantastic!
Thanks Josh ;)
I'm working on that but I'm running into some struggles with modifying the overall canyon shapes.
After that I hope to render a scene with water and maybe some vegs too :)
Martin
Sometimes one needs to cheat so to speak. I once combined 3 different renders to make a full canyon. Rendered the left side canyon with the displacements coming in from the left. Then rendered the right side with the displacements coming in from the right. Rendered the canyon floor with mild displacements then blended them together in Photoshop. Wasn't that great but it worked since I didn't know how to control things and still don't really. LOL
It would be great if Planetside could add your 'Canyon Wall' nodes as a preset is some future release.
Quote from: choronr on March 03, 2008, 01:21:06 AM
It would be great if Planetside could add your 'Canyon Wall' nodes as a preset is some future release.
Since I can see this as a compliment, thanks :)
However, the settings are quite specific for this terrain and as you know yourself they are hard to implement in other scenes/terrains like the Mittens project we've been working on for some time, remember?
If I have time tonight and if anybody's interested I'll write some explanations about this node-setup.
Martin
;D Yes. Interested. Of course. ::)
Yes, an explanation would help me better understand ...thanks.
Ok, I'm working on a pdf file covering the majority of aspects involved in creating this image.
Please stay tuned, this could take some time :)
Martin
edit: just finished a 20 pages long tutorial, will post it within a couple of hours ;D
Okay. <checks his watch> ;D
Quote from: Tangled-Universe on March 03, 2008, 01:49:49 PM
edit: just finished a 20 pages long tutorial, will post it within a couple of hours ;D
look forward to seeing an explanation! ... it is a truly wondrous render!
Finished ;D
It's 2711 KB and I tried uploading it to Ashundar but I can't seem to find where and especially how to?
I'm really looking forward to this Martin!
Can someone help me to get it on Ashundar (can't find an upload button anywhere >:() or anywhere else easily accessible for everybody?
Thanks in advance.
Martin
Are you signed in?
Quote from: Tangled-Universe on March 05, 2008, 02:37:19 PM
Can someone help me to get it on Ashundar (can't find an upload button anywhere >:() or anywhere else easily accessible for everybody?
Thanks in advance.
Martin
Yes I am :)
Hi Martin,
I can put it on my web site for download. First I need to run some errands and can do this later this afternoon. Let me know.
Martin, you have to have at least 1 post on Ashundar in order to upload files. Then you should see an upload button near the top of the uploads sections. More info here:
http://www.ashundar.com/index.php?topic=4057.0
- Oshyan
Hi Everybody,
I've uploaded the tutorial at ashundar and you can find it here:
http://www.ashundar.com/index.php?action=tpmod;dl=item342 (http://www.ashundar.com/index.php?action=tpmod;dl=item342)
It is my first tutorial ever so I hope you'll all find it clear and useful.
Please let me know what you think of it or when you're having problems/questions/whatever! ;D
Martin
Thanks, TU! Downloaded.
thanks ! i'll check it ^^
Lovely rock structures.
Hello Martin,
First of all thank you for taking time to put together your tutorial.
I am trying to walk my self through your tutorial and emulate a scene similar to what you have done. I have an issue and a few questions. The procedural canyon generation seems to be causing me issues.
I have a series of white lines that run outward from the surface of my planet to what appears to be infinity. I have attached my nodes and an image showing one of the lines.
Any ideas what could be the cause of these?
Also I was wondering if it would be possible for you to post a clip file of your procedural canyon.
This would assist me greatly. Thank you!!!
Not to speak for Martin, but it's likely that the white lines represent displacements toward the top of your node network that you should either lower in value or eliminate.
Thanks for the reply. I disabled the two displacements patched into the compute terrain and patched the clamp scalar directly into that and now have no terrain and the lines.
I think I have an error in my function nodes, but don't really understand the functions so can't narrow it down.
Ahh it was the smallest scale setting in my last power fractal. I had it set to .001 switched it to .01 and the lines disappeared
beautiful work! i need to learn something like this to be added to my pyramids but i think it's too complex just looking at the nodes made me dizzy :D
Hi,
I am trying to reproduce this tutorial and my results are quite note the same when I am trying to achieve the stratas layers. Maybe the version of terragen has something to do with it? I reproduced the same settings. One thing I am not sure is the lead in scale and smallest scale of Martin's first fractal noises. I assume if the first scale is 40 then it would go like : Feature scale: 40 lead-in: 40 and smallest: 1 ?
Any help is apreciated!
[attach=1]
[attachurl=2]
Hi Alexandre,
I was off the radar until a few days ago, because I was doing PC upgrades.
Haven't had a chance to look at your e-mails yet.
Thanks for putting this up, I'll have a look at it!
This tutorial is old and the methods are rather messy and too comprehensive.
These days I would approach it differently, but what all methods share are:
1) make a vertical'ish wall, but not completely vertical
2) compute terrain
2) add lateral displacement with option
2a) powerfractal set to lateral displacement or
2b) redirect shader with a displacing powerfractal plugged to X and Z (to force displacement to go sidewards/lateral)
3) add strata
4) compute terrain
5) shade/texture