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General => Image Sharing => Topic started by: Tangled-Universe on January 20, 2008, 10:46:14 AM

Title: Canyon Wall *FINAL* + Tutorial :)
Post by: Tangled-Universe on January 20, 2008, 10:46:14 AM
Already posted a WIP of this on Rendus3D and here's the final.
Way too many hours of rendering (~110 hours in total).
Settings were detail 0.85, AA 18 (type error, oops ;D) and GI 4/4 to avoid black spots.
Model is an Aleppo Pine.
Thanks for viewing and C&C is always welcome :)

Martin
Title: Re: Canyon Wall
Post by: JimB on January 20, 2008, 11:14:48 AM
Very nice indeed  :)
Title: Re: Canyon Wall
Post by: overlordchuck on January 20, 2008, 11:26:40 AM
Oh wow.  Very nice.  Very realistic.
Title: Re: Canyon Wall
Post by: sjefen on January 20, 2008, 12:07:30 PM
This is very realistic. Very good details although there is a lot of nois in the shadow areas.
Title: Re: Canyon Wall
Post by: rcallicotte on January 20, 2008, 02:44:30 PM
This is magnificent and much better than I thought you would do with the last one (with the trees at the bottom, remember?).  Excellence in every way.
Title: Re: Canyon Wall
Post by: Seth on January 20, 2008, 03:58:54 PM
excellent*

Title: Re: Canyon Wall
Post by: Will on January 20, 2008, 04:01:15 PM
yes very well done
Title: Re: Canyon Wall
Post by: Kevin F on January 20, 2008, 04:15:32 PM
Superb image, one of the best I've ever seen, the rock face is perfect. A definite contender for image of the week. Well done.
Title: Re: Canyon Wall
Post by: Oshyan on January 20, 2008, 05:14:46 PM
These rock structures are absolutely stunning. Extremely realistic! There seem to be some odd edge colors on the vegetation needles, but it may be the laptop LCD I'm on...

- Oshyan
Title: Re: Canyon Wall
Post by: old_blaggard on January 20, 2008, 05:30:18 PM
Great job!  The detail here really is fantastic.  The shadows look a little blue/green to me - is that your textures or some odd shadow settings?
Title: Re: Canyon Wall
Post by: Cyber-Angel on January 20, 2008, 06:37:08 PM
This is a great image. A question if I may how did you get the displacement of the surface like that, I'd be interested to know?

Regards to you.

Cyber-Angel   
Title: Re: Canyon Wall
Post by: Mr_Lamppost on January 20, 2008, 07:33:12 PM
Excellent job, very realistic although I have to agree with sjefen   about the grainy GI in the shadows.
Title: Re: Canyon Wall
Post by: NWsenior07 on January 20, 2008, 09:00:22 PM
Excellent render. I see the odd edges on the needles too but I'm on a laptop as well. I like the detail on the rocks, very, very realistic.
Title: Re: Canyon Wall
Post by: dhavalmistry on January 20, 2008, 09:44:44 PM
this is amazing TU....I really like the small detailed displacements....are you using the same technique as you used in stratas???....
Title: Re: Canyon Wall
Post by: choronr on January 21, 2008, 01:08:22 AM
Martin, you've done outstanding work here. I don't see anything here that suggests this was created digitally. The render time was worth it.
Title: Re: Canyon Wall
Post by: zhotfire on January 21, 2008, 02:57:23 AM
Incredible detail... wonderfully done!  8)
Title: Re: Canyon Wall
Post by: moodflow on January 21, 2008, 11:46:14 AM
Incredible rock!  Did you tilt the camera some on this?
Title: Re: Canyon Wall
Post by: Tangled-Universe on January 21, 2008, 02:07:22 PM
Thank you everybody for your kind comments. I'm considering to render a new version though with GI 3/3 and then hope it's good enough :)
Rendering 4/4 instead of 3/3 takes about 6-7 times longer, incredible difference!

Quote from: Mr_Lamppost on January 20, 2008, 07:33:12 PM
Excellent job, very realistic although I have to agree with sjefen   about the grainy GI in the shadows.

Thank you both (Sjefen too)! Yeah Sjefen as well as you are right about this and I didn't expect the grain to show up while rendering it with GI 4/4 and atmo samples @ 100.

Quote from: old_blaggard on January 20, 2008, 05:30:18 PM
Great job!  The detail here really is fantastic.  The shadows look a little blue/green to me - is that your textures or some odd shadow settings?

Thanks o_b :) Good eyes for colors ;) The original render was quite reddish so I reduced the red in all channels. Probably a little bit too much.

Quote from: Oshyan on January 20, 2008, 05:14:46 PM
These rock structures are absolutely stunning. Extremely realistic! There seem to be some odd edge colors on the vegetation needles, but it may be the laptop LCD I'm on...

- Oshyan

Thanks Oshyan. The vegetation was rendered seperately and I have added a slight blur because the edges weren't anti-aliased enough. I'll post another version without this specific postwork within an hour.

Quote from: Cyber-Angel on January 20, 2008, 06:37:08 PM
This is a great image. A question if I may how did you get the displacement of the surface like that, I'd be interested to know?

Regards to you.

Cyber-Angel  
Quote from: dhavalmistry on January 20, 2008, 09:44:44 PM
this is amazing TU....I really like the small detailed displacements....are you using the same technique as you used in stratas???....

Thank you both! For you and other interested people I've attached a screenshot of the node-network and you'll soon discover that it is very similar to my strata image.
So nothing really special except for a couple of nodes.

Feel free to ask anything.

Martin
Title: Re: Canyon Wall + Node-Screenshot
Post by: Tangled-Universe on January 21, 2008, 02:14:05 PM
@ Osyhan:

This one is with unblurred needles...



Title: Re: Canyon Wall + Node-Screenshot
Post by: nvseal on January 21, 2008, 02:20:35 PM
 :o Wow.
Title: Re: Canyon Wall + Node-Screenshot
Post by: Seth on January 21, 2008, 02:31:23 PM
excellent !
most excellent render !
Title: Re: Canyon Wall + Node-Screenshot
Post by: rcallicotte on January 21, 2008, 06:16:32 PM
blubber, blubber, blubber... :P  wow
Title: Re: Canyon Wall + Node-Screenshot
Post by: Oshyan on January 23, 2008, 06:26:45 PM
There still seems to be a brownish edge around the needles, especially in the lower part where they are against darker shadow. Not sure if they're supposed to look like that but it caught my eye in any case. Still a superb scene regardless. :)

- Oshyan
Title: Re: Canyon Wall + Node-Screenshot
Post by: DaveC on January 23, 2008, 07:30:32 PM
Great point of view, and the cliff face seems right on the money to me.
Title: Re: Canyon Wall + Node-Screenshot
Post by: dhavalmistry on January 23, 2008, 10:03:03 PM
hey TU...can I ask what is the value in "Constant colour 01_1"
Title: Re: Canyon Wall + Node-Screenshot
Post by: Tangled-Universe on January 24, 2008, 05:21:29 AM
Quote from: dhavalmistry on January 23, 2008, 10:03:03 PM
hey TU...can I ask what is the value in "Constant colour 01_1"

Yeah sure, I'll post it asap, I'm currently at work so I don't have access.

Martin
Title: Re: Canyon Wall + Node-Screenshot
Post by: Tangled-Universe on January 24, 2008, 01:04:03 PM
Hey Dhaval,

The value is 0.2
Moodflow told me that node is meant to 'round' the voronoi, make them less square.
Good luck!

Martin
Title: Re: Canyon Wall + Node-Screenshot
Post by: dhavalmistry on January 24, 2008, 01:28:03 PM
thank you Martin!
Title: Re: Canyon Wall + Node-Screenshot
Post by: jcinbama on January 27, 2008, 01:29:21 PM
Awesome render :o :o :o
Title: Re: Canyon Wall + Node-Screenshot
Post by: Tangled-Universe on January 28, 2008, 03:37:08 PM
Thank you all so far guys!
I'm still not finished with this one and also have some other project going on which I hope to post soon.
Could take a while since I'm not so fast with this program and do spend a lot of time on testing.

I thought it would be nice to show a high-res version rendered @ quality 0.9, AA 12 and GI 3/3. Rendertime....too long ;D
A lot of detail showed up at this resolution and I really liked it.
Next step is to work on the model again because I wasn't satisfied enough with it.
I'll keep you guys posted.

Martin
Title: Re: Canyon Wall + Node-Screenshot
Post by: choronr on January 28, 2008, 03:40:55 PM
Exquisite details here. This now will make a wonderful base for future scenes.
Title: Re: Canyon Wall *High-Res update*
Post by: Seth on January 28, 2008, 06:08:11 PM
very very good job... really like this render T-U !
Title: Re: Canyon Wall *High-Res update*
Post by: Mr_Lamppost on January 28, 2008, 06:14:07 PM
WOW Fantastic  ;D ;D ;D


Did you not notice it is now 2008 (Where is the smiley for "Sarcastic Smirk"?)

Title: Re: Canyon Wall *High-Res update*
Post by: dhavalmistry on January 29, 2008, 02:33:35 AM
I dont want to be an ass her TU, but dont you think that the stratas are a little too sharp at the bottom??.....everything else is a beauty!....
Title: Re: Canyon Wall *High-Res update*
Post by: Tangled-Universe on January 29, 2008, 07:16:32 AM
Quote from: dhavalmistry on January 29, 2008, 02:33:35 AM
I dont want to be an ass her TU, but dont you think that the stratas are a little too sharp at the bottom??.....everything else is a beauty!....

Well honestly, I don't think so, but I can imagine your thoughts. Reducing that effect would be a very tedious job by the way.
Thank you for the compliment and comment!

Quote from: Mr_Lamppost on January 28, 2008, 06:14:07 PM
WOW Fantastic  ;D ;D ;D


Did you not notice it is now 2008 (Where is the smiley for “Sarcastic Smirk”?)


Oh man...haha...I accidentially put in '2007' :) *lol* still need to get used to a new year I think ;D
Title: Re: Canyon Wall *High-Res update*
Post by: Tangled-Universe on February 26, 2008, 01:24:04 PM
Here's the final.
First I wanted to add some clouds in it as well, but I thought that would be a bit too busy then, it looks fine now I think/hope :)
I'll use those clouds in my next scene.

I've applied some extra exotic displacements and I think they turned out very well.
I've also added a fine sandlayer made of 4 fake stone layers. Unfortunately they had to be rendered at detail 1.5 to look like this, lower detail gave way too noizy look.
Rest is GI 2/2 and AA @ 16 for the plant.
Render times were insane ;)

C&C always welcome, hope you'll enjoy this one as much as I do.

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: rcallicotte on February 26, 2008, 01:45:29 PM
Beautiful rocks.  Nice lighting.  How did you do the lighting?
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on February 26, 2008, 02:10:54 PM
Quote from: calico on February 26, 2008, 01:45:29 PM
Beautiful rocks.  Nice lighting.  How did you do the lighting?

Thanks :)

I've been through quite a lot of testing to get the lighting as close to as I wanted it to be. Think it took me a at least a day or two, but the reward is also better understanding :) See screenshot for lighting settings ;)

As you can see I've been using soft shadows with high sample settings, honestly I'm not really sure whether I really need those 20 samples or not. Since the displacements are quite extreme I think I had to. Very important is the Shadow Fill light which is 180 degrees opposite of the main light. Same elevation but no shadows or other features enabled, just plain light :)
For this scene I found out that GI strength @ 5.5 gave me the most "light" lighting and shadows. The problem was that the colors get really saturated, reducing the color on surface to 0.5 and reducing soft clip effect also to 0.5 gave the intended coloring.

I hope this helps...

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: rcallicotte on February 26, 2008, 03:09:37 PM
This is fantastic.  Thanks for sharing your experimentation.  I like the end results...so this is going in my notebook. 

How did you figure out even what soft clip effect does?  I haven't seen anything on this yet.
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on February 26, 2008, 03:57:07 PM
Quote from: calico on February 26, 2008, 03:09:37 PM
This is fantastic.  Thanks for sharing your experimentation.  I like the end results...so this is going in my notebook. 

How did you figure out even what soft clip effect does?  I haven't seen anything on this yet.

You're welcome, it's my pleasure as well and I think it's also the reason why we're all here...to learn :)

About the soft clip effect; what I know about it is from the following link:

http://forums.planetside.co.uk/index.php?topic=2290.msg23827#msg23827

Decided to play with it but honestly I'm still a bit undecided whether this is of great importance to this image or not.
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: choronr on February 27, 2008, 12:20:37 AM
This image has evolved beautifully into an array of exquisite details. I do not detect anything here that says this was a digital creation; but, rather a photograph of superb geological details. This certainly was an excellent learning experience for you.
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Oshyan on February 27, 2008, 01:03:34 AM
Very, very nice work. A nice "capper" to the whole experimental thread. My only comment for improvement is that it's a bit dark and an HDR tone mapped version of this might look even better. I don't suppose you would have saved it as an EXR though, so the chance may be lost. But I would suggest everyone save both the .BMP and EXR versions of any finished renders in the future (unless they're just test renders), because tone mapping offers tremendous possibilities.

See here for some ideas and examples:
http://www.ashundar.com/index.php?topic=4253
http://www.hdrsoft.com/

- Oshyan
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on February 27, 2008, 02:33:13 AM
Quote from: Oshyan on February 27, 2008, 01:03:34 AM
Very, very nice work. A nice "capper" to the whole experimental thread. My only comment for improvement is that it's a bit dark and an HDR tone mapped version of this might look even better. I don't suppose you would have saved it as an EXR though, so the chance may be lost. But I would suggest everyone save both the .BMP and EXR versions of any finished renders in the future (unless they're just test renders), because tone mapping offers tremendous possibilities.

See here for some ideas and examples:
http://www.ashundar.com/index.php?topic=4253
http://www.hdrsoft.com/

- Oshyan

Hi Oshyan,

Thanx for the compliments and the suggestion :)
Actually this was saved as .EXR and processed in photoshop...only thing I've adjusted was the exposure, gamma and a bit of contrast.

I always save in both EXR and BMP by the way...

Working with EXR is still a learning curve for me so I'll definitely look at your links as soon I'm back home from work.
If you're interested I can send you the EXR file (share it via the web) to show me what you had in mind?
Just let me know.

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Oshyan on February 27, 2008, 02:36:20 AM
Sure, I'd love to play with the EXR and see what might come out. I don't know if the results would be significantly improved, but there's potential there. It's also very cool as it is. ;D

Btw I'm sure it's different with an LCD monitor, so it might be brighter for most other people. I'm still hanging on to my CRT. ;)

- Oshyan
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on February 27, 2008, 04:27:55 AM
Brighter? Hmmm...that's good to know, because it's already quite bright on my LCD as well... (Samsung Sync 225BW)

I'll send you the EXR (or link to) tonight when I'm back from work.

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Phylloxera on February 27, 2008, 07:58:22 AM
Beautiful work ! Extremly realistic !
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: NWsenior07 on February 29, 2008, 06:11:34 PM
Really one of the best renders I've seen, well done!
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on March 01, 2008, 04:25:34 AM
Thanks a bunch everybody :)

For the ones who're interested, here's a screenshot of all the nodes.
It looks a bit messy and complicated but actually it's all quit straight-forward.

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: rcallicotte on March 01, 2008, 09:29:30 AM
Martin, LOL

Thanks.

It looks like spaghetti and meatballs without the meatballs, but I really do appreciate it.  Last time moodflow did something like this, I learned loads and it took about a month before I understood it all.   8)
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Phylloxera on March 01, 2008, 10:27:40 AM
Quote from: Tangled-Universe on March 01, 2008, 04:25:34 AM
Thanks a bunch everybody :)

For the ones who're interested, here's a screenshot of all the nodes.
It looks a bit messy and complicated but actually it's all quit straight-forward.

Martin
(http://forums.planetside.co.uk/index.php?action=dlattach;topic=3217.0;attach=9577;image)(http://smileys.sur-la-toile.com/repository/Surpris/3d-surpris-non.gif)
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Seth on March 01, 2008, 11:38:17 AM
DAMN !
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: joshbakr on March 02, 2008, 12:08:35 PM
Very Impressive work! Wondering if you have a full scene with the entire canyon (both sides and the canyon floor) and maybe a river? That would be fantastic! 
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on March 02, 2008, 12:16:58 PM
Quote from: joshbakr on March 02, 2008, 12:08:35 PM
Very Impressive work! Wondering if you have a full scene with the entire canyon (both sides and the canyon floor) and maybe a river? That would be fantastic! 

Thanks Josh ;)
I'm working on that but I'm running into some struggles with modifying the overall canyon shapes.
After that I hope to render a scene with water and maybe some vegs too :)

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: joshbakr on March 02, 2008, 12:40:27 PM
Sometimes one needs to cheat so to speak. I once combined 3 different renders to make a full canyon. Rendered the left side canyon with the displacements coming in from the left. Then rendered the right side with the displacements coming in from the right. Rendered the canyon floor with mild displacements then blended them together in Photoshop.  Wasn't that great but it worked since I didn't know how to control things and still don't really. LOL
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: choronr on March 03, 2008, 01:21:06 AM
It would be great if Planetside could add your 'Canyon Wall' nodes as a preset is some future release.
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on March 03, 2008, 03:02:56 AM
Quote from: choronr on March 03, 2008, 01:21:06 AM
It would be great if Planetside could add your 'Canyon Wall' nodes as a preset is some future release.

Since I can see this as a compliment, thanks :)

However, the settings are quite specific for this terrain and as you know yourself they are hard to implement in other scenes/terrains like the Mittens project we've been working on for some time, remember?

If I have time tonight and if anybody's interested I'll write some explanations about this node-setup.

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: rcallicotte on March 03, 2008, 10:27:12 AM
 ;D  Yes.  Interested.  Of course.   ::)
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: choronr on March 03, 2008, 12:23:13 PM
Yes, an explanation would help me better understand ...thanks.
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on March 03, 2008, 01:49:49 PM
Ok, I'm working on a pdf file covering the majority of aspects involved in creating this image.
Please stay tuned, this could take some time :)

Martin

edit: just finished a 20 pages long tutorial, will post it within a couple of hours ;D
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: rcallicotte on March 05, 2008, 01:30:43 PM
Okay.  <checks his watch>   ;D

Quote from: Tangled-Universe on March 03, 2008, 01:49:49 PM
edit: just finished a 20 pages long tutorial, will post it within a couple of hours ;D
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: inkydigit on March 05, 2008, 01:38:06 PM
look forward to seeing an explanation! ... it is a truly wondrous render!
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on March 05, 2008, 01:47:44 PM
Finished ;D
It's 2711 KB and I tried uploading it to Ashundar but I can't seem to find where and especially how to?
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: choronr on March 05, 2008, 01:57:30 PM
I'm really looking forward to this Martin!
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on March 05, 2008, 02:37:19 PM
Can someone help me to get it on Ashundar (can't find an upload button anywhere  >:() or anywhere else easily accessible for everybody?
Thanks in advance.

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: rcallicotte on March 05, 2008, 03:05:38 PM
Are you signed in?

Quote from: Tangled-Universe on March 05, 2008, 02:37:19 PM
Can someone help me to get it on Ashundar (can't find an upload button anywhere  >:() or anywhere else easily accessible for everybody?
Thanks in advance.

Martin
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Tangled-Universe on March 05, 2008, 03:06:34 PM
Yes I am :)
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: choronr on March 05, 2008, 03:18:38 PM
Hi Martin,

I can put it on my web site for download. First I need to run some errands and can do this later this afternoon. Let me know.
Title: Re: Canyon Wall *FINAL* (Feb 26th)
Post by: Oshyan on March 05, 2008, 10:09:42 PM
Martin, you have to have at least 1 post on Ashundar in order to upload files. Then you should see an upload button near the top of the uploads sections. More info here:
http://www.ashundar.com/index.php?topic=4057.0

- Oshyan
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: Tangled-Universe on March 06, 2008, 01:05:50 PM
Hi Everybody,

I've uploaded the tutorial at ashundar and you can find it here:

http://www.ashundar.com/index.php?action=tpmod;dl=item342 (http://www.ashundar.com/index.php?action=tpmod;dl=item342)

It is my first tutorial ever so I hope you'll all find it clear and useful.
Please let me know what you think of it or when you're having problems/questions/whatever! ;D

Martin
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: rcallicotte on March 06, 2008, 01:37:12 PM
Thanks, TU!  Downloaded.
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: Seth on March 06, 2008, 02:11:05 PM
thanks ! i'll check it ^^
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: efflux on March 07, 2008, 10:04:02 PM
Lovely rock structures.
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: kaisersuzuki on September 28, 2008, 12:58:39 PM
Hello Martin,

First of all thank you for taking time to put together your tutorial.

I am trying to walk my self through your tutorial and emulate a scene similar to what you have done.  I have an issue and a few questions.  The procedural canyon generation seems to be causing me issues.

I have a series of white lines that run outward from the surface of my planet to what appears to be infinity.  I have attached my nodes and an image showing one of the lines.

Any ideas what could be the cause of these?

Also I was wondering if it would be possible for you to post a clip file of your procedural canyon.

This would assist me greatly.  Thank you!!!
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: rcallicotte on September 28, 2008, 01:05:27 PM
Not to speak for Martin, but it's likely that the white lines represent displacements toward the top of your node network that you should either lower in value or eliminate.
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: kaisersuzuki on September 28, 2008, 01:33:11 PM
Thanks for the reply.  I disabled the two displacements patched into the compute terrain and patched the clamp scalar directly into that and now have no terrain and the lines.

I think I have an error in my function nodes, but don't really understand the functions so can't narrow it down.
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: kaisersuzuki on September 28, 2008, 01:55:19 PM
Ahh it was the smallest scale setting in my last power fractal.  I had it set to .001 switched it to .01 and the lines disappeared
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: nethskie on August 15, 2010, 01:48:28 PM
beautiful work! i need to learn something like this to be added to my pyramids but i think it's too complex just looking at the nodes made me dizzy :D
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: asabourin on August 26, 2015, 03:35:28 PM
Hi,

I am trying to reproduce this tutorial and my results are quite note the same when I am trying to achieve the stratas layers. Maybe the version of terragen has something to do with it? I reproduced the same settings. One thing I am not sure is the lead in scale and smallest scale of Martin's first fractal noises. I assume if the first scale is 40 then it would go like :  Feature scale: 40   lead-in: 40 and smallest: 1 ?

Any help is apreciated!
[attach=1]
[attachurl=2]
Title: Re: Canyon Wall *FINAL* + Tutorial :)
Post by: Tangled-Universe on August 27, 2015, 03:52:35 AM
Hi Alexandre,

I was off the radar until a few days ago, because I was doing PC upgrades.
Haven't had a chance to look at your e-mails yet.

Thanks for putting this up, I'll have a look at it!

This tutorial is old and the methods are rather messy and too comprehensive.
These days I would approach it differently, but what all methods share are:

1) make a vertical'ish wall, but not completely vertical
2) compute terrain
2) add lateral displacement with option
2a) powerfractal set to lateral displacement or
2b) redirect shader with a displacing powerfractal plugged to X and Z (to force displacement to go sidewards/lateral)
3) add strata
4) compute terrain
5) shade/texture