This one uses Daniil's awesome erosion shader to get the terrain. It has another view from the end of the lake in the fog that should be neat.
Wow, that looks nice, Bobby!
Quote from: Hannes on March 18, 2016, 03:54:14 AM
Wow, that looks nice, Bobby!
Thanks, pleasantly surprised myself. May actually do this one 4K as it rendered fairly fast.
Great, Bobby!
Here's an update, smaller version for my desktop but larger version done.
Cool scenes, Bobby. Which one will you send in, or several?
Quote from: Dune on March 25, 2016, 01:10:53 PM
Cool scenes, Bobby. Which one will you send in, or several?
2 sets, 1, the erode scene, with 2 scenes and the moon bridge has 3, 3rd rendering now.
I would that I had a modern or at least more modern computer as there are a few ore I'd like to do. Gonna eventually do sphericals of them but it'll be much later as one is a monster.
The entries don't have to be that big, as long as the potential can be seen, I guess.
Quote from: Dune on March 26, 2016, 02:01:27 AM
The entries don't have to be that big, as long as the potential can be seen, I guess.
Indeed, Oshyan says if they're inspired by a lower res image they'll ask for the gathered file and render it themselves. I made em(the moon bridge)2000x1000 at Detail.3 AA5 with GISD at 3 and 5 and they look good in the lo res FSP viewer so I imagine they're O K. For the eroded lake scene I rendered at 4000x2000 and set all the numbers to 4 or .4...looks really nice as well....
Quote from: Dune on March 26, 2016, 02:01:27 AM
The entries don't have to be that big, as long as the potential can be seen, I guess.
on the monster scene it's all the glass or water objects I fear...just need a bigger hammer