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new TG2 tutorials (mostly very basic)
new TG2 tutorials (mostly very basic)
Started by bugfish, January 26, 2007, 12:15:45 AM
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bugfish
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Posts: 4
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new TG2 tutorials (mostly very basic)
January 26, 2007, 12:15:45 AM
I've created a site with a few basic (very) tutorials. They cover things like camera movement, an example of how to use a .tgc file and some Atmospheric tutorials/exercises. The site can be found here:
http://home.comcast.net/~proginfo.tutorial/index.html
The site has a contact page so you can email suggestions for improvements/corrections/additions. In any case, I hope they're helpful.
buzzzzz
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Re: new TG2 tutorials (mostly very basic)
#1
January 26, 2007, 12:36:42 AM
Very nice of you! The camera one really helps me. Thanks!
Volker Harun
1k+ Member
Posts: 1,490
Let there be Rock!
Location: Hamburg, Germany
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Re: new TG2 tutorials (mostly very basic)
#2
January 27, 2007, 05:31:45 AM
Hey, this is good.
Maybe soon someone has to credit you ,-)
Will
1k+ Member
Posts: 2,282
For the easily entertained!
Location: USA
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Re: new TG2 tutorials (mostly very basic)
#3
January 27, 2007, 07:28:36 AM
neat we should get that up on the learning center pronto.
Regards,
Will
The world is round... so you have to use spherical projection.
MeltingIce
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Posts: 359
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Re: new TG2 tutorials (mostly very basic)
#4
January 28, 2007, 06:46:52 PM
Added links to your tutorials on my
terragen resources page
MeltingIce Network
| Wii Number: 3881 9574 8304 0277
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
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Re: new TG2 tutorials (mostly very basic)
#5
February 02, 2007, 12:12:07 AM
This is valuable information. Thank you so much for sharing. I also will add this link to my web site:
www.imaginature.us
choronr
chefc
Member+
Posts: 220
Chef Cs "Serving the masses"
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Re: new TG2 tutorials (mostly very basic)
#6
June 06, 2007, 12:14:55 PM
Great stuff , Thanks for the breakdown
Thanks, C
Chef C
Serving the masses
olorin
Member
Posts: 1
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Re: new TG2 tutorials (mostly very basic)
#7
May 26, 2011, 03:19:29 PM
I'm new to TG2 but really enjoyed tg 0.9. I love the population function but can't figure out how to alter the distribution of (say) trees within the population. I don't want a square block of trees, I want a patch with wavy edges! I want trees in the valley that slowly fizzle out on higher/steeper slopes. Do I use a distribution node? I've tried but just get no trees at all however I wire it up. I read some post about voronoi but that's beyond me I think.
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