Hi everybody,
I have a problem with multiple objects having a glass shader.
In the example below I made a scene with 3 glass plates placed one behind the other.
The first render is done with standard renderer, the second with ray tracer.
In both cases ray detail multiplier is set to 1.0
For the ray tracer I used max paths per sample of 100.
The results are not really satisfactory.
Any ideas how to improve it ?
thx