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General => Image Sharing => Topic started by: Mahnmut on June 08, 2008, 07:12:21 AM

Title: Old WIP tien shan revisited
Post by: Mahnmut on June 08, 2008, 07:12:21 AM
This is an old Wip I just dug out.
I wonder if it´s worth reactivating. Normally I dont like artifacts in my images, neither strange spikes on the rocks (who likes them?) nor manmade things in natural surroundings.
It´s not supposed to look like real mountains on earth do.

(http://farm4.static.flickr.com/3102/2560949822_5c76ede448_o.jpg)

C&C welcome!
Title: Re: Old WIP tien shan
Post by: rcallicotte on June 08, 2008, 11:00:30 AM
Interesting.  Maybe it needs some more work, but I don't know.  I like the point of view.  The foreground terrain looks too manmade and not realistic enough.
Title: Re: Old WIP tien shan
Post by: EBAndrew on June 10, 2008, 11:49:43 AM
The only thing I could really nitpick about is that the terrain might be little smooth. Other than that, I really like the odd shapes that it has.
Title: Re: Old WIP tien shan
Post by: Mahnmut on June 16, 2008, 08:51:52 AM
It won´t be a problem to roughen up the rocks, I think I abandoned this little project because I wasn´t content with my textures for the bridge. I found the model for free on turbosquid I think. And with all effort couldn´t make it look more realistic than it does in this version.
If I could solve that the rocks would be fun to do!
Best Regards,
Jan
Title: Re: Old WIP tien shan
Post by: EBAndrew on June 17, 2008, 11:29:17 AM
If it's just a matter of texturing... yeah, they are a *little* off. I'm not sure what you used at the time, but what I use for my texturing at work is MapZone2. It takes a little time to get into and understand (though it's node-based like Terragen, so it should be kinda familiar) but you can make some amazing textures with it. There's even a free, fully-functional version of it!

From a model perspective, all I could say is that maybe the bridge looks too... orderly and static. Maybe put some angular variation into the planks or even break/add knotholes to them, some more color variation between each plank... But really, I think that - for me anyway - the only think I don't like about the bridge is the texturing, and that's hella-easy to fix (even though it is very orderly).

I truely don't think you should abandon this - at least, not forever. I'd really like to see it taken to the next level! I might even be willing to concoct a bridge model/texture for ya...!
Title: Re: Old WIP tien shan
Post by: Mahnmut on June 18, 2008, 10:33:30 AM
@EBAndrew: that would be great and maybe of interest for others as  well.
I for myself have no idea at all of how to create 3d models. I just plugged image maps into the multishader I found by trial and error!
So if you would like to construct a nice bridge It would be a pleasure to me to use it.
Best Regards,
Jan
Title: Re: Old WIP tien shan
Post by: Mahnmut on June 20, 2008, 01:24:22 PM
Shame!
:-\
I just lost my harddrive!
Most data are safe on an external one so it´s not that bad.
But when I looked for the file called "Bridge.tgd" it was something completely different.
So I fear this wip is lost.
I´d like to swear.
But anyway, If you still like to build a bridge, EBAndrew, I am trying to reconstruct something similar.
I´m tired of low solution marsmaps for the moment anyway.
Title: Found it!
Post by: Mahnmut on June 24, 2008, 05:36:32 PM
I found the tgd!
Tried to improve the bridges shaders but still the shape is to regular.
The low cloud layer needs improvement.
What do you think about the lighting direction?
I think original is best, but I like the shadow on the bridge.

(http://farm4.static.flickr.com/3173/2608012529_55f52c358c_o.jpg)

(http://farm4.static.flickr.com/3001/2608841226_46908cf4b3_o.jpg)

Need some clue that the way goes on p the left mountain...
Title: Re: Old WIP tien shan revisited
Post by: zhotfire on June 25, 2008, 03:32:00 AM
I like the shadow on the bridge, but it would be better if it were lit where it lands on the other side like the first one.
Title: Re: Old WIP tien shan revisited
Post by: Mahnmut on June 25, 2008, 08:58:21 AM
Thats what I thought.
Can´t do that by moving the sunlight, I will have to put something there that throws the foreground shadow.
Title: Re: Old WIP tien shan revisited
Post by: EBAndrew on June 25, 2008, 11:35:42 AM
I really like the first of the two new ones: I like seeing the new rock faces! And I'm glad that you decided to keep on goin' with this, and that you managed to recover it!

As for the bridge model, sorry for the late reply I kinda lost track of a couple things... I just got my hands on a copy of Max 9 (migrating from Blender) so I'll cook you one up here.

Where'd you get the bridge model from? Do you remember the specific page? What I'm planning on doing is using it as a template, so the new one will fit in the scene properly, as far as size and such goes. Or, might you be able to mail it to me? I'll PM you the addy.
Title: Re: Old WIP tien shan revisited
Post by: zhotfire on June 27, 2008, 02:48:31 AM
Quote from: Mahnmut on June 25, 2008, 08:58:21 AM
Thats what I thought.
Can´t do that by moving the sunlight, I will have to put something there that throws the foreground shadow.
Would you consider doing it in postwork? Might be the easiest solution... a little cut and paste, blend...  :)
Title: Re: Old WIP tien shan revisited
Post by: Yoda Almighty on June 27, 2008, 10:02:39 AM
when you redo the bridge, make is sag just a little more. right now, the bridge looks like it's under too much tension. also, add more supports between the rope and the bottom of the bridge. maybe 2 between each original.

overall, a very nice image.  :)

Title: Re: Old WIP tien shan revisited
Post by: Mahnmut on June 27, 2008, 10:04:22 AM
Thats the latest version,
I think I will wait for EBAndrews Bridge model before I render another one.
The lighting is quite difficult in this scene. I really like to see the strange rocks in the middle plastically, but the only lighting direction that works leaves much of the rest in shadow. Maybe a second sun??
The Buddhas mean to indicate where the path goes on.
In fact, the shadow on the bridge is thrown by a uge flying Buddha. ;)

(http://farm4.static.flickr.com/3054/2615219981_37ba132b75_o.jpg)

by the way, can anyone tell me how to include thumbnails?
It becomes a bit crowded with all those fullsize images.
Best Regards,
Jan
Title: Re: Old WIP tien shan revisited
Post by: Mahnmut on June 27, 2008, 10:09:44 AM
@ Yoda:
As I mentioned I can´t make any models.
But EBAndrew is so kind to make one for me.
But I will post him your advice, it´s good.
Thanks.
Title: Re: Old WIP tien shan revisited
Post by: EBAndrew on June 27, 2008, 11:32:05 AM
Quote from: Yoda Almighty on June 27, 2008, 10:02:39 AM
when you redo the bridge, make is sag just a little more. right now, the bridge looks like it's under too much tension. also, add more supports between the rope and the bottom of the bridge. maybe 2 between each original...

Indeed, it's very... ridgid (SP?) looking, and very orderly. I plan on not only adding variation to the positioning of the wood planks, but a lot more geometric detail to the ropes (more of them, bent, knots) and applying physics to the model before I export it to give it a realistic sag.

Or something like that! We'll see where the journey takes me!
Title: Re: Old WIP tien shan revisited
Post by: Yoda Almighty on June 27, 2008, 04:11:04 PM
by the way EBAndrew, how did you import the 3D object to begin with? (using blender) like what formats to use, ect.
Title: Re: Old WIP tien shan revisited
Post by: EBAndrew on June 27, 2008, 09:16:29 PM
As far as what formats are best to use in general, I think the Wavefront .OBJ is one of the better ones to use (not only does basically everything recognize it, but Terragen is in that list!). But honestly, it's really the only one I've ever had to use, so... :P I recently had a run-in with a program that exported Collada models, and I can say that it was... not good, at best. Actually trying to do anything with it - mesh smoothing, for example - resulted in the model actually looking worse than it did initially.

It's only recently that I've been pushed over the edge into full-time modelling - it was always more of a hobby I'd tinker with every now and then before - so I'm only now being exposed to the exportable formats. But even then, at work at least, it's a custom format that I never have to worry about more than mashing the 'Export' button over. Level art is much more... complex, but still all in custom formats.

I post this on the boards instead of PMing you in the hopes that someone far more knowledgeable than I can answer better.

But as far as importing into Blender, if you're using the .obj format, it's really as easy as finding the file and hitting Import. So far I haven't needed to use anything but the default import settings for that format (aside from changing the scale from 10 to 100 - unless you want it coming in at a tenth the size:P).
Title: Re: Old WIP tien shan revisited
Post by: Yoda Almighty on June 27, 2008, 10:06:28 PM
lol. I should have known.

is there a way to have the 3D object retain the materials you set on it? (not UV mapped)
Title: Re: Old WIP tien shan revisited
Post by: Mahnmut on June 28, 2008, 07:06:06 AM
Hi there!
I´m really looking forward to the result of all your efforts.
Thanks a lot.
I am definitely not the much more knowledgeable person you are looking for, but I thought of some more details that may help:
In my image the bridge is about 300 metres long and ten in width, what means my image is quite off scale.
I increased the lenght in order to achieve the impression of standing in the middle of the bridge instead of the beginning, therefore I wanted only the ascending part of the sagging bridge in view, which would have half of the curvature.
But anyway the original is more like a circles segment than the parabolic curve it should be.

When I downloaded   those models about a year ago (turbosquid), there where some I could use directly  in TG, others I had to convert in Poseray.
I don´t remember of which kind the bridge was, but I found a file with the same name .mtl .
Is that additional data ("material"?) or maybe the original model?

AAndrew, you can take as much time as you want, I have some exams to prepare too, so it´s maybe even better if I don´t spend to much time with terragen at the moment.
Best Regards,
Jan
Title: Re: Old WIP tien shan revisited
Post by: Mahnmut on September 15, 2022, 03:33:51 PM
well, just because I can, bigger.
(https://live.staticflickr.com/65535/52357850929_f1811d7cfa_h.jpg)tienshanbig (https://flic.kr/p/2nLFEXK) by JT (https://www.flickr.com/photos/61177681@N00/), on Flickr