A little teaser of my entry. I still have to change some settings, but already encountered this GISD problem again; the grid in this tank. If anyone knows of another way to rid of this, please tell me. I really don't want to not use GISD.
Quote from: Dune on March 12, 2016, 05:39:43 AM
I really don't want to not use GISD.
That's so true! GISD has still some bad side effects. Also in combination with DOF.
Ulco, what about increasing the detail of your object in another app?. The problem won't go away most likely, but maybe it's less prominent?
Btw, looks cool!!! ;)
I already doubled the polycount, and actually you won't get this close to the tanks, but I could try and see what happens. I can always do a very local no-GISD crop render and paste in PS.
It is really cool... just wait ;D
Weird glitch effect on the mesh... Super pano vista!
:)
Nice scene.
Does using a different render method just in that object node itself look bad Ulco?
I seem to recall such GISD object rendering issues are a problem with the object itself, lacking normals perhaps, not being smooth shaded? Are you wanting it to be smooth shaded?
- Oshyan
Yes, it should be smooth. I'll check the object again. Thanks.
One of the views.... will be posted soon.
I was trying to get a decent view, but I don't know if I will enter these. Not satisfied. Perhaps I can conjure up something else yet. But I didn't want to dump them without posting.
Some more tests. The problem with this setup is that I want to show some height (vertigo effect), but also keep the view over the river down there and the path, which is hard. I'll think of something else.
This was the first of this series, but the veggies hide everything, which I don't like.
Tough choices. Hopefully something works out well.
ver 2_2 gets my vote...great scene Ulco. Upon reviewing those 3 v2_2 with v2_4's water
Nice views Ulco.
"The problem with this setup is that I want to show some height (vertigo effect),
but also keep the view over the river down there and the path, which is hard."
It is interesting when you begin to think in a different way for this VR approach.
A standard image looks kind of easy after trying to make the image work for 360 degree. Up and down included.
I have the same problem right now. Wish we had-should have at least 1 month more for this challenge.
Yes, standard is much easier, so it seems. You now also have areas that have flat light or the opposite, which is harder when veggies are involved also. But I got a nice one running now; opened up the valley, changed the strata, etc. And another setup running with snow. I wish one of the prizes were a real headset; I don't think my wife will allow me to purchase one :P
:D
Quote from: Dune on March 25, 2016, 09:35:03 AM
I wish one of the prizes were a real headset; I don't think my wife will allow me to purchase one :P
Ditto, but for me it's; "I wish my
life would allow me to buy a headset."
:( :D
Quote from: Dune on March 25, 2016, 01:11:49 PM
:( :D
I have a new fantasy of an occulus rift grant from the Canada Council Arts Grants as a way of getting VR out there. It's possible to get the CC to underwrite the purchase of maybe a dozen or more headsets....I could become a VR educator and supplement my pension giving work shops....there's also a fairly large 3D community that I'm aware of here already and I see customers there as well as schools. Hmmmm.
Quote from: Dune on March 25, 2016, 09:35:03 AM
I don't think my wife will allow me to purchase one :P
Typical Dutch woman! (Like mine ;))
I made my own version of the cardboard setup though. Luckily I found a great high performance smartphone for little money.
Quote from: Mohawk20 on March 25, 2016, 04:13:59 PM
Quote from: Dune on March 25, 2016, 09:35:03 AM
I don't think my wife will allow me to purchase one :P
Typical Dutch woman! (Like mine ;))
I made my own version of the cardboard setup though. Luckily I found a great high performance smartphone for little money.
sigh...smart phone...won't have one so does that mean I'm VR less?...on the cheap at least I fear.
Another setup I'm considering.
And maybe this.
The five last picture are excellent but I prefer your winter scene.
I like the winter scenes the most too.
I'm starting to like this, so I got another setup. Perhaps not for the contest, as there are still some issues. Like the flattish stones and the fake grass, and the dullness of view 1. The white spots are easily taken out.
It's an old quarry, btw.
The last one of the 'Valley Path' (10nov14) and the last 'Winter Stroll' are the ones that caught my eye the most. As always your work and your mastery of TG is a pleasure to behold. The visualization of the VR environment is certainly a tricky task, and not having a proper viewer is a true handicap. I think, to echo a few comments here, that the shortness of the contest is a bit unfortunate as many folks are just grasping how best to construct scenes that display TG's capabilities in a VR format. Excellent scenes Ulco! Looking forward to the final entries!
Echo zaxxon re: contest length as I'm just hitting the understand spawning inspiration stage but PS needs our input to help sell TG so I'm good with that...I may still upload a 3rd scene as I'm at it again....LOL
Yes, it's important that PS gets some really nice stuff to play with and promote TG. So go for it.
Quote from: Dune on March 27, 2016, 03:02:32 AM
Yes, it's important that PS gets some really nice stuff to play with and promote TG. So go for it.
Here's what I came up with while looking at free models from the interweb.
here's the final of that...uploading it today.
And the deed is done....
Quote from: bobbystahr on March 28, 2016, 09:01:12 AM
here's the final of that...uploading it today.
And the deed is done....
Interesting and mysterious too. The room reminds me of certain atmosphere in the David Lynch film locations.
Quote from: Dune on March 26, 2016, 12:55:44 PM
It's an old quarry, btw.
I very like color and rock on this one. Very nice work. But again I have a preference for your winter snow.
Quote from: Jo Kariboo on March 28, 2016, 10:32:04 AM
Quote from: Dune on March 26, 2016, 12:55:44 PM
It's an old quarry, btw.
I very like color and rock on this one. Very nice work. But again I have a preference for your winter snow.
Agree, I like the 2 snow scenes best so far.
Quote from: Jo Kariboo link=topic=21304.msg214249#msg214249 date=1459175383
Interesting and mysterious too. The room reminds me of certain atmosphere in the David Lynch film locations.
/quote]
It shows I'm a fan eh? heh heh heh
Not a lot of people showing what they're up to. Either not a lot of people are up to something, or it's secrecy 8) Not much comments either, where is everybody?
Nevertheless, I might as well post something again (look upon it as encouragement), so here's what I've just sent in as my last entry. The very first entry will have to wait.
and 3
Quote from: Dune on March 28, 2016, 12:22:18 PM
Not a lot of people showing what they're up to. Either not a lot of people are up to something, or it's secrecy 8) Not much comments either, where is everybody?
Nevertheless, I might as well post something again (look upon it as encouragement), so here's what I've just sent in as my last entry. The very first entry will have to wait.
The most of us do not have your ability to work as quickly and as well as you Ulco. On my pictures I'm still working on it. If I delay the show is that on the same stage I have a lot of vegetation and changing room camera I always corrections that add and add and add corrections . A successful 360 degree for me is much difficult to achieve than a traditional image. It must be said that the delays that this competition will be much shorter than the others we had on terragen. It is not obvious to perform a clean image VR. I guess this is the case for all of us and that we lack experience.
Adding vegetation in your latest images brings a lot to this place. The character at the top of the cliff is a plus too. :)
I'm always impressed with the realism in your scenes!
How do you make your grass areas? is it shaders, or objects, or a mix?
8)
way too much cool Ulco!
these are looking mouth-wateringly good!
:)
J
Beautiful, Ulco. I especially like the first one.
we have a winner.....
Quote from: bobbystahr on March 28, 2016, 08:28:23 PM
we have a winner.....
It's no longer a surprise, Ulco always wins. :)
Nice ones. I like the first image the most too.
The artist who terrifies me with his talent though is Richard(the massive scene)Frazer...his stuff is scary good. I'd like to see his vortex cloud animation scene as a VR walkabout myself.
I'm personally grateful for this comp as it's the first where I've had the full program and am learning by leaps and bounds these days.
Thanks guys. The grass is a mix of 2 grasses, one built in ZBrush (you all have it, as it's on NWDA for sharing), the other is the grass clump. I deliberately didn't use any ST stuff ( :(), but only XFrog. The grass clump takes the colors (grass colors and flower dots) from the terrain through a transform shader into the default color tab (set at 1.5 or 2), something I've explained earlier. Works quite well for non-close-up.
Good that the deadline is extended; I wasn't very satisfied about the ruined building and ivy, so I can rebuild that. And the rocks along the path can be better.
I'll post a POV per day from now on from each of my 2 other entries; 7 still to come...
Great, Ulco! The sand is perfect. The whole scene makes me thirsty!
Just take the elevator down, or...
Beautiful!
I like it.
Very nice achievement and good POV, light and sand are a real photo realistic ... the shadow of the invisible man? :)
Quote from: Dune on April 05, 2016, 02:43:18 AM
Just take the elevator down, or...
Heh heh, y gotta break the law of gravity, crack a smile and laff a while......
The invisible man is a bit of a joke, this series is full of little jokes. Actually I would have liked the viewer to see himself down his body if looking down, but that can't be done; if you turn around you look yourself into the eyes (what a shock).
Almost afraid to ask, but what is that reddish/purple stuff on the metal casing directly under the (what appears to be) elevator?
Cool stuff Ulco
That's some sort of wiring or important pipes.
Nr.2
um, it looks like there's an image of an old man staring back at the viewer???
Ah context...it starts to make more sense
Very interesting to see all of the manufactured steel in this context. Overall, it is very neat.
Sweet.
No 3. More sense ;)
That looks amazing, Ulco!!
Looks a bit like Myst...
What is that hole in the mountain with the light in it?
It's based on a story I started to write when I was young (16 or so) about a double world, where a guy in a desert constantly wondered what those things were that stuck out of the ground. Until he discovered a way to get through to the world below. Turned out he and his people lived on a giant roof, made to protect the world against some hazard from outside (sun nearing its final stages or so).
That's just a hole in the grounhd with light in it ;)
Beautiful Ulco!
I am glad I have not been able to spend too much time on my meagre efforts... I would feel a bit more disheartened!,
Seriously though, the story is intriguing, and the props and scene, set this up well!
:)
J
Wow!
Amazing concept and an equally amazing series of renders! Not surprising from from a genuine Terragen Master!
Nice concept and great images Ulco. Reminded me of Myst too :)
I'm a big fan of Myst, I can't deny it any longer ;)
Quote from: zaxxon on April 07, 2016, 10:07:28 AM
Amazing concept and an equally amazing series of renders! Not surprising from from a genuine Terragen Master!
Hear Hear!
No. 4
Nice.
I think you are using the same objects (some at least) for kitbashing Ulco :)
;D ::)
;D
So, what are these things? Spotlights?
Fuel burners to get some gears moving.
Two more days, guys.... get moving.
No. 5.
Very nice and impressive. A scene that stimulates the imagination. My favorite is roundtrip-3d.jpg.
First of another entry.
Once again amazing!
Thanks, Hannes. Hardest part was to get the stream crossing the path ;)
I can imagine that. Looks fantastic in the FSPViewer. It's a different scene, right?
Great scene Ulco :)
Yes, different. If you follow the path, you end up at the old quarry. I'll post more tomorrow.
Again an excellent picture.
If you continue at this rythm ... you won all price !!!! :D
Quote from: Dune on April 11, 2016, 07:27:51 AM
Yes, different. If you follow the path, you end up at the old quarry. I'll post more tomorrow.
tomorrow never comes, hee hee hee
There's always a tomorrow, just hope to still be there... they're all finished, if that's what you mean. Submitted a while ago.
Quote from: Dune on April 11, 2016, 11:34:06 AM
There's always a tomorrow, just hope to still be there... they're all finished, if that's what you mean. Submitted a while ago.
whew
I'm 12 hours into the main view of that Fantasy scene I built and glad it wasn't for this as it's barely 1/3 done....
Deadline is past, so no more secrecy from my part anymore...
3.
I could have called it "Forgotten Valley". Enjoy.
Cool!!!
Damn fine stuff Ulco:)
J
Very impressive again your pictures. I especially like in the recent 3 (RabbitHole.0003e.jpg). This picture allows us to admire a gigantic territory. I like this character again with the yellow jersey the top of its rocks. In another picture, there's this strange contrast between the body (tortured slave?) without face and lily flower often associated with tranquility.
Thanks guys. The dead guy was an afterthought, emphasizing the 'derelictness' of the mine/quarry. I made it for a medieval torture wheel, and just got it to fit on this crane. He has a head, but it's not working anymore and sagged, so you see his palate. Maybe not a slave, but the diector of the mine :P (digging for fools gold for wasted ages). His house down the road is derelict too, and he was hoping for some extra income by adding the advertisment to his wall. Nobody passed by until now. How sad.