Thanks for clarifying what you meant, Pablo.
Yeah, I know about Kolor. I have posted that link here a few times. I have a few of their products. Its a good company, I certainly like them.
For me, I think the thing is (where video is concerned), is just to avoid the parallax issues altogether. Like in my example earlier. But I am Just thinking of ways to keep it simple for basic understanding.
Thank you for reminding me about the hero 360 rig. That was posted here a while ago. But I completely forgot. That really does answer most of my basic questions.
About the *total* price. $4000 sounds like nothing to get in at the ground level of this game. And 6K video? At that price? Nothing to bulk at! I think the only reason you doubt is because we have not seen a 200 million dollar production made by masters in their fields yet. Once we get to see that, And the games are here in a big way, their will be no stoping it. Oculus may fold just because some times one product becomes popular over another, but by any name, it wont stop now.
The biggest thing seems to be getting "presence" right. And in your description I see how that was broken by the issues you listed.
Watch this guys. I posted a while back. But it really gets into the issues
http://blog.us.playstation.com/2014/03/18/introducing-project-morpheus/It is the GDC 2014 sony announcement on their own VR system. completely for games, but it all relates.