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General => File Sharing => Skies, Atmo, Clouds => Topic started by: WAS on May 05, 2018, 02:19:33 AM

Title: WASasquatch's Nightsky & Moon
Post by: WAS on May 05, 2018, 02:19:33 AM
Something for the community. This is my nightsky and moon with lunar bloom. I did not add a horizon fade to the nightsky as I've never gotten DandelO's to work and didn't understand how it worked. Lol If someone knows how to implement it correctly (to use as a TGC) feel free to do so.

I think you could animate the lunar bloom modulators, but I am not certain of this.

The nebula uses the Sirenko nebula effect from Denis Sirenko.


Usage Notes:

P.S., if someone could render me a wallpaper of this scene with some clouds for a 1080p desktop, I'd be most appreciative. :)
Title: Re: WASasquatch's Nightsky & Moon
Post by: Hannes on May 05, 2018, 03:32:23 AM
Thanks a lot! Much appreciated.
Title: Re: WASasquatch's Nightsky & Moon
Post by: Dune on May 05, 2018, 05:35:30 AM
QuoteI did not add a horizon fade to the nightsky as I've never gotten DandelO's to work and didn't understand how it worked.
I don't remember (or know, I don't know) his file, but you can use a distribution shader masking th stars out under a certain altitude, but you should use Y.
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on May 05, 2018, 05:40:03 AM
Quote from: Dune on May 05, 2018, 05:35:30 AM
QuoteI did not add a horizon fade to the nightsky as I've never gotten DandelO's to work and didn't understand how it worked.
I don't remember (or know, I don't know) his file, but you can use a distribution shader masking th stars out under a certain altitude, but you should use Y.

That's a clever idea, actually. His file can be found here (https://planetside.co.uk/forums/index.php/topic,19264.msg188542.html#msg188542). He did not share with us his moon technique, which I recreated, though with a lot less bloom spread. Though my darkside modulator is not as good it seems.

As you can see both his, and mine are setup to animate the stars/nebulas to complete darkness for daytime.

Thanks, everyone.
Title: Re: WASasquatch's Nightsky & Moon
Post by: Kadri on May 05, 2018, 05:58:25 AM

Thanks for sharing.
Title: Re: WASasquatch's Nightsky & Moon
Post by: luvsmuzik on May 05, 2018, 03:28:36 PM
Rendering with clouds now. Done in maybe 10 minutes, unless someone else is doing. 1920x1080

Edit: Here tis render time 17min 41 sec....I would of course use the one I upped the contrast and gamma on, but this is SPECTACULAR!!!
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on May 05, 2018, 03:44:41 PM
Quote from: luvsmuzik on May 05, 2018, 03:28:36 PM
Rendering with clouds now. Done in maybe 10 minutes, unless someone else is doing. 1920x1080

Yaay! Thanks a lot! I really liked the outcome but a stretched 1200x900 image on the desktop kills the stars.

Update: Love the colour on the second. I tried to get use rich colours but they come out a little saturated and not fixable without upping luminosity with colour.
Title: Re: WASasquatch's Nightsky & Moon
Post by: luvsmuzik on May 05, 2018, 03:49:40 PM
Quote from: WASasquatch on May 05, 2018, 03:44:41 PM
Quote from: luvsmuzik on May 05, 2018, 03:28:36 PM
Rendering with clouds now. Done in maybe 10 minutes, unless someone else is doing. 1920x1080

Yaay! Thanks a lot! I really liked the outcome but a stretched 1200x900 image on the desktop kills the stars.

Update: Love the colour on the second. I tried to get use rich colours but they come out a little saturated and not fixable without upping luminosity with colour.

You are welcome! That rendered really fast at 0.6MPD and 6AA

I want to ask about this because with all my renders, the first pass always has the colors I think I am getting and then the next one dulls them some. Is the MPD , AA, Gamma, or WHAT?? Perhaps the luminosity key?
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on May 05, 2018, 03:51:48 PM
Quote from: luvsmuzik on May 05, 2018, 03:49:40 PM
Quote from: WASasquatch on May 05, 2018, 03:44:41 PM
Quote from: luvsmuzik on May 05, 2018, 03:28:36 PM
Rendering with clouds now. Done in maybe 10 minutes, unless someone else is doing. 1920x1080

Yaay! Thanks a lot! I really liked the outcome but a stretched 1200x900 image on the desktop kills the stars.

Update: Love the colour on the second. I tried to get use rich colours but they come out a little saturated and not fixable without upping luminosity with colour.

You are welcome! That rendered really fast at 0.6MPD and 6AA

I want to ask about this because with all my renders, the first pass always has the colors I think I am getting and then the next one dulls them some. Is the MPD , AA, Gamma, or WHAT?? Perhaps the luminosity key?

The main camera is on the surface of the planet, which is looking through the atmosphere. There may be some settings with scattering and such that desaturate a bit. I'm not sure.
Title: Re: WASasquatch's Nightsky & Moon
Post by: Oshyan on May 05, 2018, 04:36:01 PM
Quotewith all my renders, the first pass always has the colors I think I am getting and then the next one dulls them some

MPD and AA do not affect colors. You are probably seeing atmosphere effects being applied over a micropoly-rendered terrain. This happens only if Defer Atmo is enabled though. Gamma and Contrast should be applied every time the render view is updated, so you should never see the render view without them as far as I know.

- Oshyan
Title: Re: WASasquatch's Nightsky & Moon
Post by: luvsmuzik on May 05, 2018, 04:50:03 PM
Quote from: Oshyan on May 05, 2018, 04:36:01 PM
Quotewith all my renders, the first pass always has the colors I think I am getting and then the next one dulls them some

MPD and AA do not affect colors. You are probably seeing atmosphere effects being applied over a micropoly-rendered terrain. This happens only if Defer Atmo is enabled though. Gamma and Contrast should be applied every time the render view is updated, so you should never see the render view without them as far as I know.

- Oshyan

Does a luminosity setting or a reflective shader maybe do this also? For the nebula renders I usually set atmo at 0.
Title: Re: WASasquatch's Nightsky & Moon
Post by: Oshyan on May 05, 2018, 05:11:56 PM
The glow post processes (and AA glow) would, but no, Luminosity and Reflective should not on their own. When you say you "Set atmo at 0", what do you mean? There is no single "atmo" setting. You can disable atmosphere rendering entirely in various ways, but that would disable clouds too, so probably isn't what you're using in the nebula renders.

- Oshyan
Title: Re: WASasquatch's Nightsky & Moon
Post by: luvsmuzik on May 06, 2018, 08:08:04 AM
Oh....I meant haze under atmo setting. Goofy me. :)
Title: Re: WASasquatch's Nightsky & Moon
Post by: Oshyan on May 06, 2018, 03:44:09 PM
Mm, yeah so Haze is just one component of the atmosphere that would be rendering. And again when Defer Atmo is enabled, any atmospheric effects would apply after the terrain is rendered.

If that's not what's happening in your case then I'm not sure what it would be. If you could record a video of it happening that could be helpful.

- Oshyan
Title: Re: WASasquatch's Nightsky & Moon
Post by: luvsmuzik on May 06, 2018, 07:48:31 PM
I will try that. It is to me like the difference in the finish on a hard copy photo. Gloss or matte, and I want gloss.
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on May 11, 2018, 02:53:37 PM
Quote from: WASasquatch on May 05, 2018, 02:19:33 AM
Something for the community. This is my nightsky and moon with lunar bloom. I did not add a horizon fade to the nightsky as I've never gotten DandelO's to work and didn't understand how it worked. Lol If someone knows how to implement it correctly (to use as a TGC) feel free to do so.

I think you could animate the lunar bloom modulators, but I am not certain of this.

The nebula uses the Sirenko nebula effect from Denis Sirenko.


Usage Notes:

  • The Nebula intensity can be controlled with the Nebula Mixer, or the Colour Tab of the Mask Nebula for Moon shader
  • The Star intensity can be controlled via the Colour Tab in the Star Shader v0.3 by WASasquatch_1 (This was suppose to be renamed to Star Shader Controller)
  • You can play around with the Nebula Mask seed to vary the nebula, or subsequently the colour seeds and such. You can also play with the stars Final Density PF seed.
  • I hope the Lightside and Darkside shadow and light modulators make sense. They need to be shifted with the light and dark side of the moon via the suns position. The elevation may present problems for animation
  • The moon is nothing special, just thrown together for use with the scene. Go ahead and mess around with seeds if you want.

P.S., if someone could render me a wallpaper of this scene with some clouds for a 1080p desktop, I'd be most appreciative. :)

Here is just stars to do with as you like. Based on the latest version of my stars from the galaxy scenes. This is a background object, replace default with this, or dissect.
Title: Re: WASasquatch's Nightsky & Moon
Post by: Stormlord on May 13, 2018, 05:44:20 AM
Thank you very much, great file!

STORMLORD
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on May 17, 2018, 03:19:10 PM
Working on another nebula version, that isn't so chaotic with Nebula everywhere.
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on September 23, 2018, 03:04:13 PM
Light source for this moon.

Unfortunately the light source is visible unless you turn off glow in atmosphere, but that also kills some of the moons glowing effect.

I am not sure why this happens. The light source is technically far from the moon and planet and shouldn't have any "Focused" light hitting the atmosphere. Seems like a bug. If it has no visible source and is just light it should have a much larger glow cascading onto the atmospheres.
Title: Re: WASasquatch's Nightsky & Moon
Post by: Dune on September 24, 2018, 02:28:35 AM
Looks very good, thanks for sharing. Interesting to see that all the star 'enterprises' I've seen over the years take a different approach.
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on September 24, 2018, 04:38:55 PM
Are you saying my stars are weird, Ulco?  :P

Thanks, been wanting a more realistic moon, not sure why I was procrastinating in just doing it.
Title: Re: WASasquatch's Nightsky & Moon
Post by: Dune on September 25, 2018, 01:52:46 AM
Nothing weird about it, I was just saying that you can achieve something in TG in many different ways.
Title: Re: WASasquatch's Nightsky & Moon
Post by: WAS on September 25, 2018, 03:16:36 AM
Quote from: Dune on September 25, 2018, 01:52:46 AM
Nothing weird about it, I was just saying that you can achieve something in TG in many different ways.

That's what I thought you meant. I had the stars set to perlin, and noticed some "stripes" in some of the stars on a micro level so switch up to voronoi, than I wanted to sorta envision the Infrared spectrum the stars would have that reach us with the colouring map. Thanks again.