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General => Image Sharing => Topic started by: Kadri on July 01, 2018, 03:54:45 PM

Title: Toz (Dust) frames
Post by: Kadri on July 01, 2018, 03:54:45 PM

Some frames from this animation:

https://planetside.co.uk/forums/index.php/topic,24682.msg250946.html#new

Title: Re: Toz (Dust) frames
Post by: Kadri on July 01, 2018, 03:56:37 PM

And two black and white doodles.
Title: Re: Toz (Dust) frames
Post by: luvsmuzik on July 01, 2018, 07:18:48 PM
Good job on this! :)
Title: Re: Toz (Dust) frames
Post by: Dune on July 02, 2018, 01:28:09 AM
As stills they are very dramatic too. beautiful work! I was just thinking that a subtle (only seen if you look carefully) space cowboy would have been an idea to add; one of the workers that didn't survive and floats with the debris for eternity.....
Title: Re: Toz (Dust) frames
Post by: WAS on July 02, 2018, 01:34:31 AM
Still loving this, that debris object is really cool too. Would look cool "crashed" in a desert scene.
Title: Re: Toz (Dust) frames
Post by: Clay on July 02, 2018, 02:12:56 AM
Very cool!
Title: Re: Toz (Dust) frames
Post by: Hannes on July 02, 2018, 04:47:03 AM
Amazing stuff! Impressive!
Title: Re: Toz (Dust) frames
Post by: Kadri on July 02, 2018, 07:08:40 AM

Thanks all.

Jordan i might use this objects on other scenes too maybe.

Ulco i tried to incorporate a human-astronaut figure actually. The main reason i didn't used it was, when it was small you couldn't see it (motion blur mostly) and when i used it bigger the station-wreck looked smaller. I could have floating it in the same direction as the camera etc. and still use it maybe but rerendering etc. ;) just looked Ok as it is.

This is one from the test renders near the end of the animation.
Title: Re: Toz (Dust) frames
Post by: luvsmuzik on July 02, 2018, 07:24:22 AM
That last render with astronaut is certainly haunting. An entire new set up of camera would be well worth the effort. What is your render time for this length anim? Days...weeks? So difficult to give up our work stations for renders. :)
Title: Re: Toz (Dust) frames
Post by: Kadri on July 02, 2018, 07:32:27 AM

Actually it would have taken only 1-2 days more probably(with the above look). But after 3 weeks or so i had it enough.
I asked around how it feels, look and there was a mixed reaction too ( i wasn't sure too).
Because there are always that kind of "watching the scene guy" scenes that i like too but is easy to look cheesy :)
Title: Re: Toz (Dust) frames
Post by: archonforest on July 02, 2018, 12:08:17 PM
awesome stuff Kadri! Love it!
Title: Re: Toz (Dust) frames
Post by: Kadri on July 02, 2018, 12:30:00 PM

Thanks.
Title: Re: Toz (Dust) frames
Post by: mhaze on July 02, 2018, 04:41:44 PM
Terrific work.
Title: Re: Toz (Dust) frames
Post by: sboerner on July 02, 2018, 05:05:02 PM
Beautiful images. The stills work as well as the animation – this way there is more time to admire the detail.

I'm very curious about the models. Were they built as is, or were they built as complete structures and then digitally exploded?
Title: Re: Toz (Dust) frames
Post by: Kadri on July 02, 2018, 06:11:02 PM
Thanks all.

Quote from: sboerner on July 02, 2018, 05:05:02 PM
...
I'm very curious about the models. Were they built as is, or were they built as complete structures and then digitally exploded?

First i changed and deleted different parts from a part of the free ISS 3d object (i don't like modeling).
This was the base as you see below.

I made all the other parts with directed greebling (is there such a word?) and duplicated etc. everything the way i wanted the look and manually deleted, distorted the objects in the end.
All of the objects are different from each other.

I tried automatic fracturing (in Lightwave) but on less detailed objects it didn't look nice to me and on detailed objects it took too long.
So manual building the look of the objects was the better option for me in this case.

Title: Re: Toz (Dust) frames
Post by: Kadri on July 02, 2018, 06:43:34 PM

I just wish i could render this scene in higher quality. The motion blur, AA here from Lightwave isn't smooth enough.
I tried better settings but with 1000 frames it would take too long. And not sure how to say but i don't like the render quality of Hitfilm
(the version i have at least (3) ) but i still used it for some effects . Vegas Pro is good. Kind of a compromise what i got in the end.

I tried to render the objects in Terragen but it would have taken even much longer.

Just the background took 5 days to render in Terragen with 100 frames.
I used "Project Dogwaffle Howler" (small but nice software) to interpolate those 100 frames to 1000 frames in post.
On cloud kind of images it can look Ok. I tried my chance to make the finished images,video to make longer too but that didn't work.





Title: Re: Toz (Dust) frames
Post by: sboerner on July 03, 2018, 12:25:09 PM
QuoteFirst i changed and deleted different parts from a part of the free ISS 3d object (i don't like modeling).
This was the base as you see below.

Well, for someone who doesn't like modeling, you just did a lot of it. That sounds like a lot of work – it must have taken some time to manually add all those seemingly random modifications. Nice work! It looks . . . real.

QuoteI made all the other parts with directed greebling (is there such a word?)

If not, there is now.  :D
Title: Re: Toz (Dust) frames
Post by: Kadri on July 03, 2018, 12:33:35 PM
Quote from: sboerner on July 03, 2018, 12:25:09 PM
...
Well, for someone who doesn't like modeling, you just did a lot of it.
...

The funny thing is, it only became clear to me when i wrote that to you here :)