Experimenting a bit with high alps and snow. They don't look realistic at all, but it's fun. And I may get something nice in the end........ ;)
"cool" alpine and snow stuff my friend!
Nice but in my experience the snow tends to smooth out and not show the underlying terrain.
Why not making an Ice Cone instead....???
STORMLORD
I like the 2nd one, has more of a real look. But the first one is a cool fantasy mountain.
This is what I'm after, sort of. A mix of snow in valleys and snow on tops.
So, more like this.
I'd use two snow shaders one for the tops and one for the gullies, cut down the fade and add a little disp offset.
That are great snow surfaces, Ulco.
What do you think if you try some less cloudy borders of the snow area? Like in Alpine_v2_2-03-19-test2.jpg. I like this one most.
I have two snow layers, and broke the fuzzy zone into patches (I'll do some harder patches), but didn't use a compute terrain so far, so can't use displacement intersection. Can't do that either as I have some tex from XYZ's around.
A few iterations later I got this. But it's getting a bit complicated too, and still not what I'm after.
"But it's getting a bit complicated too, and still not what I'm after." considering who's doing it, no doubt heh heh.
So you've got the snow piling up in the upper reaches, and thinning to sparseness as altitude decreases. Nice...
Right. Another setup from scratch. I think this works better. Still have to work on the rocky details......
agree on the snow...looking more real....and believe me I Know Snow this year LOL
Quote from: Dune on March 04, 2019, 12:06:13 PM
Right. Another setup from scratch. I think this works better. Still have to work on the rocky details......
Ohmigawd! you have the windblown cornice starting to work nicely! I have been studying the snow in mountains for a while and I see it is two things: old snow and new snow. Your old snow is getting really good to my eye. The new snow that looks like pastry sugar is usually very evenly distributed and would not be so patchy and use a small "fuzzy zone" in the minimum altitude limits of a shader. Patchiness comes from the snow not settling on steep slopes.
Much respect,
Russ
Thanks Russ, much appreciated.
The way I do this may not be the most natural/realistic, as the areas of rounded soft snow is by PF mask and not derived from mountain shapes, but I think it's quite appealing anyway.
First one is an updated version of v3, second one (v4) is with just a different 'snow fractal seed'.
Again, no compute anything used, so the big one renders in an hour at 0.7 and AA 8, soft shadows at 5 samples.
Terrific!
Next. With some cracks.
EDIT: and some mistakes....
Getting closer and closer though. I love the feel of depth with the big snow patches (glaciers?).
This is the idea (photo ;))
Much better, just the wrinkles to sort? Great lanscape! really like the trees and mist.
No, I had to stretch the snow mask in Y to get rid of stones on the snow. Forgot, because earlier I had that initial mask already stretched, but something else worked better when the initial mask wasn't.
Two new tries....
Test 3 is getting there...all are beautiful although they're snow and I'm loathe to call it beautiful at this time of winter.
Extremely impressive stuff from the TG Maestro again. I love Test 2 with the crevices. Just fantastic. I can't even approach this level of realism. Hope that results in another NWDA package ;)
Epic, Ulco, epic!
My favorite area is the part top left with the partly snowy rocks and the breakages in the snow!