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General => Image Sharing => Topic started by: Dune on March 03, 2019, 02:07:13 AM

Title: Alpine
Post by: Dune on March 03, 2019, 02:07:13 AM
Experimenting a bit with high alps and snow. They don't look realistic at all, but it's fun. And I may get something nice in the end........ ;)
Title: Re: Alpine
Post by: Agura Nata on March 03, 2019, 02:29:53 AM
"cool" alpine and snow stuff my friend!
Title: Re: Alpine
Post by: mhaze on March 03, 2019, 05:06:49 AM
Nice but in my experience the snow tends to smooth out and not show the underlying terrain.
Title: Re: Alpine
Post by: Stormlord on March 03, 2019, 06:47:04 AM
Why not making an Ice Cone instead....???

STORMLORD
Title: Re: Alpine
Post by: bobbystahr on March 03, 2019, 08:33:41 AM
I like  the 2nd one, has more of a real look. But the first one is a cool fantasy mountain.
Title: Re: Alpine
Post by: Dune on March 03, 2019, 08:34:22 AM
This is what I'm after, sort of. A mix of  snow in valleys and snow on tops.
Title: Re: Alpine
Post by: Dune on March 03, 2019, 10:00:12 AM
So, more like this.
Title: Re: Alpine
Post by: mhaze on March 03, 2019, 12:47:59 PM
I'd use two snow shaders one for the tops and one for the gullies, cut down the fade and add a little disp offset.
Title: Re: Alpine
Post by: DocCharly65 on March 04, 2019, 01:43:45 AM
That are great snow surfaces, Ulco.
What do you think if you try some less cloudy borders of the snow area? Like in Alpine_v2_2-03-19-test2.jpg. I like this one most.
Title: Re: Alpine
Post by: Dune on March 04, 2019, 01:48:06 AM
I have two snow layers, and broke the fuzzy zone into patches (I'll do some harder patches), but didn't use a compute terrain so far, so can't use displacement intersection. Can't do that either as I have some tex from XYZ's around.

A few iterations later I got this. But it's getting a bit complicated too, and still not what I'm after.
Title: Re: Alpine
Post by: bobbystahr on March 04, 2019, 09:46:24 AM
"But it's getting a bit complicated too, and still not what I'm after." considering who's doing it, no doubt heh heh.
Title: Re: Alpine
Post by: masonspappy on March 04, 2019, 10:44:29 AM
So you've got the snow piling up in the upper reaches, and thinning to sparseness as altitude decreases.  Nice...
Title: Re: Alpine
Post by: Dune on March 04, 2019, 12:06:13 PM
Right. Another setup from scratch. I think this works better. Still have to work on the rocky details......
Title: Re: Alpine
Post by: bobbystahr on March 04, 2019, 01:49:13 PM
agree on the snow...looking more real....and believe me I Know Snow this year LOL
Title: Re: Alpine
Post by: lat 64 on March 04, 2019, 04:32:01 PM
Quote from: Dune on March 04, 2019, 12:06:13 PM
Right. Another setup from scratch. I think this works better. Still have to work on the rocky details......

Ohmigawd! you have the windblown cornice starting to work nicely! I have been studying the snow in mountains for a while and I see it is two things: old snow and new snow. Your old snow is getting really good to my eye. The new snow that looks like pastry sugar is usually very evenly distributed and would not be so patchy and use a small "fuzzy zone" in the  minimum altitude limits of a shader. Patchiness comes from the snow not settling on steep slopes.

Much respect,

Russ
Title: Re: Alpine
Post by: Dune on March 05, 2019, 01:46:13 AM
Thanks Russ, much appreciated.

The way I do this may not be the most natural/realistic, as the areas of rounded soft snow is by PF mask and not derived from mountain shapes, but I think it's quite appealing anyway.
First one is an updated version of v3, second one (v4) is with just a different 'snow fractal seed'.

Again, no compute anything used, so the big one renders in an hour at 0.7 and AA 8, soft shadows at 5 samples.
Title: Re: Alpine
Post by: mhaze on March 05, 2019, 04:11:55 AM
Terrific!
Title: Re: Alpine
Post by: Dune on March 05, 2019, 08:00:18 AM
Next. With some cracks.

EDIT: and some mistakes....
Title: Re: Alpine
Post by: cocateho26 on March 05, 2019, 09:37:41 AM
Getting closer and closer though. I love the feel of depth with the big snow patches (glaciers?).
Title: Re: Alpine
Post by: Dune on March 05, 2019, 09:53:03 AM
This is the idea (photo  ;))
Title: Re: Alpine
Post by: mhaze on March 05, 2019, 10:51:30 AM
Much better, just the wrinkles to sort? Great lanscape! really like the trees and mist.
Title: Re: Alpine
Post by: Dune on March 05, 2019, 11:31:21 AM
No, I had to stretch the snow mask in Y to get rid of stones on the snow. Forgot, because earlier I had that initial mask already stretched, but something else worked better when the initial mask wasn't.
Two new tries....
Title: Re: Alpine
Post by: bobbystahr on March 05, 2019, 11:37:27 AM
Test 3 is getting there...all are beautiful although they're snow and I'm loathe to call it beautiful at this time of winter.
Title: Re: Alpine
Post by: otakar on March 05, 2019, 12:43:53 PM
Extremely impressive stuff from the TG Maestro again. I love Test 2 with the crevices. Just fantastic. I can't even approach this level of realism. Hope that results in another NWDA package ;)
Title: Re: Alpine
Post by: DocCharly65 on March 06, 2019, 01:10:39 AM
Epic, Ulco, epic!
My favorite area is the part top left with the partly snowy rocks and the breakages in the snow!