... but a bit hot ;)
Walli's Fresh Grass 3 and Dry Bush Bundle Pack have been used. Plus the NWDA Fake Stones and TU's Sand Shader Pack, although from this POV it's almost not visible.
Regards,
Frank
I think I would have lightened the sand a shade or two. Just to contrast the sandstone/dune. I can't find anything else which might be made better. The plants look great.
That reminds me of a late night b movie.
Attack of the killer ants, and a 50 foot ant is about to climb out of it's nest..
Vivid imagination ay. ;)
THEM! Great movie.
Frank there is a small dry bush in the same pack which is kind of pale green. I can't think of which one it is, but I think it would compliment the large bush well.
The colors are too saturated ;D
Kadri.
Quote from: Kadri on January 10, 2010, 09:14:46 PM
The colors are too saturated ;D
Kadri.
Hi Frank,
I agree, in part, with Kadri..but only the mountain color..and, just a tiny mite too saturated. I've certainly seen areas in Utah, Nevada and AZ that are almost that red-orange. I love the point of view and overall composition. Very nice work.
Linda
Quote from: Linda McCarthy on January 10, 2010, 11:25:49 PM
Quote from: Kadri on January 10, 2010, 09:14:46 PM
The colors are too saturated ;D
Kadri.
Hi Frank,
I agree, in part, with Kadri..but only the mountain color..and, just a tiny mite too saturated. I've certainly seen areas in Utah, Nevada and AZ that are almost that red-orange. I love the point of view and overall composition. Very nice work.
Linda
Linda , this is more a joke reference to this http://forums.planetside.co.uk/index.php?topic=8548.msg91252#msg91252 :)
This image is really a little to much saturated and the ground need maybe a little more variety in color ,
but i think as a whole it works . So i have nothing to criticize here . I love it :)
Kadri.
Gorgeous lighting in this one - love the contrasting colours and the foliage is pure Walli :)
Great close-up render. For me the fake stones could be a wee bit more evident and would help break up the red of the sandstone cliffs , especially up near the top left of the scene; oooooohaaaaah, was tempted to graphically indicate exactly where.
John
;D
thanks for the comments so far :)
Couldn't stand the absence of interesting features in the rock / sand stone in my own image, so I've worked on this a little more, and through the process made other modifications.
Will post this later.
Cheers,
Frank
ok, ready
I'm rooting for the killer ants!!! :D :D :D
Quote from: Mandrake on January 10, 2010, 08:55:45 PM
That reminds me of a late night b movie.
Attack of the killer ants, and a 50 foot ant is about to climb out of it's nest..
Vivid imagination ay. ;)
nice render frank, definately looks hot in there.... ;)
The second one is more realistic but i like the pov and composition of the first one more , Frank .
Kadri.
except for a few cm, the pov is the same! :P
Yes but it looks different ;)
Kadri.
Love the detail of the new one - lovely. I don't know what it is, though - the scale looks off somehow - still a lovely job!
Yes I like that one even better. Compositionally I like how the viewer is invited into the scene between the clumps of grass.
John
I like the layering of the outcrop better in this one. A much better render, more in the quality which you regularly exhibit. 8)
Much prefer the second one - first one too red, and I like the new surfacing.
great second version, I too love the rocks in this!
Very nice Frank! Very very nice. Lots of great details and variations.
thank you guys :)
Hi Frank,
I think your second version is much better. The color of the rock looks more natural to me and the fake stones are a really nice addition.
Good strata as well. Maybe it is interesting to add another strata-shader and play with the merger.
The only thing I'm not really keen on are the clouds, but I've never seen these before from you, so I guess they're in an experimental phase :)
Cheers,
Martin
Where'd you take those? ;D
Outstanding Frank! Excellent work!
Thanks again.
Yes, the clouds... I find them interesting and different. Not spectacular or anything, but interesting (I think). ;)
Cheers,
Frank
I think the clouds are rather nice actually.
I have seen real clouds look like that. It usually means there is a big storm on the way.
Frank, this is the kind of image that I've had in mind; and, I'm headed to the drawing board ...extra beautiful image here!
glad to have inspired you Bob :)
Once again I present this same question: What was your 'Y' dimension for this scene. My biggest problem is getting down to one meter while hunting for that ideal POV.
I am not sure if I understand your question correctly, but the grass is out of the box scale. So the camera may be 1 m above the ground or so....
Quote from: FrankB on January 15, 2010, 01:52:20 AM
I am not sure if I understand your question correctly, but the grass is out of the box scale. So the camera may be 1 m above the ground or so....
Hi Frank, Ok, I start out with a terrain and find a good position; but, I'm too high up and need to get down to one meter. I hit the minus sign on the mouse control. My reading is about 220 meters. I continue with the minus sign on the mouse; but, as I go further, I start getting minus numbers never getting to the approximate one meter in height I'm looking for. I hope that explains it.
Bob, you may not have noticed the five small bars directly under the navigation control circle. See picture. Directly below the circle are 5 bars, of which three are dark, 2 are light. Click on any of these bars to set the step size for the controls. To the left is small steps, to the right is bigger steps.
Cheers,
Frank
Quote from: FrankB on January 15, 2010, 02:09:57 AM
Bob, you may not have noticed the five small bars directly under the navigation control circle. See picture. Directly below the circle are 5 bars, of which three are dark, 2 are light. Click on any of these bars to set the step size for the controls. To the left is small steps, to the right is bigger steps.
Cheers,
Frank
Yes, I use these to either slow down or speed up the transition to what will be the fixed point. These are very handy so you don't overshoot the point you're looking for. I guess what my gripe has been is that I've been having a rough time getting to the lowest part of the ground when trying to prepare a close up scene. I'll use this thread instead of the other to communicate the issue I'm having.
I guess you have already tried that, but in case not: right click on the terrain, near the area where you want to go. You can copy the coordinates and directly use that for your camera.
Quote from: Walli on January 15, 2010, 09:05:31 AM
I guess you have already tried that, but in case not: right click on the terrain, near the area where you want to go. You can copy the coordinates and directly use that for your camera.
Hi Walli,
Thank you very much. No, I have not tried that and will do so. I use this method for positioning single object placement; but, never tried it for trying to get closer to the ground.
Bob
Quote from: Walli on January 15, 2010, 09:05:31 AM
I guess you have already tried that, but in case not: right click on the terrain, near the area where you want to go. You can copy the coordinates and directly use that for your camera.
very useful, I use this constantly, both for camera and object placement, though on the mac it is ctrl click.
Quote from: inkydigit on January 15, 2010, 01:03:40 PM
Quote from: Walli on January 15, 2010, 09:05:31 AM
I guess you have already tried that, but in case not: right click on the terrain, near the area where you want to go. You can copy the coordinates and directly use that for your camera.
very useful, I use this constantly, both for camera and object placement, though on the mac it is ctrl click.
... or two finger click on the macbook pro :)
Anyway, I quite like the end result of this render. One little thing that I learned here is to make a better close up rock surface. It's not where I want it to be yet, but I got one little step closer.
Cheers,
Frank
can't believe i haven't put in my words about this. this is stunning work frank. and that second shot is waaaay much better than the first as far as the surface color. and man, the detail in that surface, and you say it's not where you want it to be? psssht. it's soo good i could just pick up one of them rocks and throw it. very inspirational for a new one as myself. thanks for sharing! :)
thank you very much :)
What I meant is that I had a certain structure in mind for the steep part of that little hill in front of the camera, and that certain look I have not achieved yet. Yes there is a lot of detail, and I too think it looks good, but it's not what I wanted in the first place.
Cheers,
Frank
Quote from: FrankB on January 15, 2010, 02:09:57 AM
Bob, you may not have noticed the five small bars directly under the navigation control circle. See picture. Directly below the circle are 5 bars, of which three are dark, 2 are light. Click on any of these bars to set the step size for the controls. To the left is small steps, to the right is bigger steps.
Good tip Frank, I never used this gizmo until I tried some orbit scenes. Try to move the camera in upper orbit with the keyboard and you move miles and miles, instead of inches. Not fun if you have an obj in front of you your trying to line up on.
I was rendering a 1920 x 1080 version of the Pallisades. I need to work on the rock structure in my render also, so I stopped the render. Too much time... 45 hours into the render.
I have also decided to build a Packet boat like they used on the Hudson River. Should look cool.
But anyway, getting the rock to look like layered shale will be a challenge.
Quote from: Mandrake on January 17, 2010, 07:00:57 AM
Quote from: FrankB on January 15, 2010, 02:09:57 AM
Bob, you may not have noticed the five small bars directly under the navigation control circle. See picture. Directly below the circle are 5 bars, of which three are dark, 2 are light. Click on any of these bars to set the step size for the controls. To the left is small steps, to the right is bigger steps.
Good tip Frank, I never used this gizmo until I tried some orbit scenes. Try to move the camera in upper orbit with the keyboard and you move miles and miles, instead of inches. Not fun if you have an obj in front of you your trying to line up on.
I work with Alt-mouse movement. See Help -> Mouse and Key Settings. If you click on an object, it becomes the focus point by which movements are scaled and around which the camera orbits; the closer you get to the focus point the smaller the movements. For me it's a much faster, more natural way of moving around the 3D world.
Quote from: Matt on January 17, 2010, 12:17:40 PM
Quote from: Mandrake on January 17, 2010, 07:00:57 AM
Quote from: FrankB on January 15, 2010, 02:09:57 AM
Bob, you may not have noticed the five small bars directly under the navigation control circle. See picture. Directly below the circle are 5 bars, of which three are dark, 2 are light. Click on any of these bars to set the step size for the controls. To the left is small steps, to the right is bigger steps.
Good tip Frank, I never used this gizmo until I tried some orbit scenes. Try to move the camera in upper orbit with the keyboard and you move miles and miles, instead of inches. Not fun if you have an obj in front of you your trying to line up on.
I work with Alt-mouse movement. See Help -> Mouse and Key Settings. If you click on an object, it becomes the focus point by which movements are scaled and around which the camera orbits; the closer you get to the focus point the smaller the movements. For me it's a much faster, more natural way of moving around the 3D world.
Thanks Matt, after looking at Frank's second image I tried once again getting close to the ground (approx. one meter); and, it is difficult. I appreciate this tip.
Thanks Matt, that was driving me crazy till I started using the gizmo, now I can go back to the keyboard mouse.
You can also pick the focus/orbit point and orbit distance using the button that looks like a weapons target (or pressing Shift-F) and then picking a micropolyon in the 3D Preview. The actual orbit distance used may be smaller than that when you get close to the terrain however.
A bit easier Matt, but I still need to use the gizmo when getting a pov of an obj. in orbit.
The camera still wings way out. I changed the focal length a bit and that may be the reason why.