Testing render times
MPD: 0.6, AA: 6, GI Detail: 3, GI Sample Quality: 3, GI IP Occlusion Weight: 2
Keep in mind these settings are "cranked" even for free. A generic TG scene won't have these manual edits. Occlusion Weight especially helps bring out the star detail.
Forgot to edit time on last preview. It's 34 seconds, not 48. There actually is variance in this CPU on render times even with no settings changed. It's fun. Lol Here, you'd think brighter nebula would increase render times a bit, but it's likely my CPU choked on the last render compared to this last one.
Serious Question: In real life, stars are not mainly blue. They're mainly red dwarfs and main sequence stars. Quasars and such are a rarity. However in images by Hubble they use LBB and other image techniques to bring out a nice appealing look that is similar to our atmospheres desaturation of stars through refraction, and our lack of eyesight exposure times clearly.
So, does the galaxy look better with my realistic cosmic map with mainly red and orange stars, or with the edited cosmic map with mainly blue and white like in these previews?