Planetside Software Forums

General => Open Discussion => Topic started by: sjefen on June 13, 2023, 02:49:01 PM

Title: Texture resolution for tree trunks
Post by: sjefen on June 13, 2023, 02:49:01 PM
Hi,


What do you guys think it's better as texture resolution for tree trunks? Square or rectangular?

For example: 4096*4096 or 1024*4096

I'm working on something, but can't figure out what's the best approach here.


- Terje 
Title: Re: Texture resolution for tree trunks
Post by: Dune on June 14, 2023, 07:58:31 AM
I often use my own photo's for texture, after tiling them, and they are sometimes very high/long to get less repetition of the height of a trunk. Which, by the way, I also tackle by merging a few textures by world PF. So I'd say rectangular for tree trunks, your latter values. Of which I don't know if it would make much difference if it's 4096 or 4000, would it?
Title: Re: Texture resolution for tree trunks
Post by: sjefen on June 14, 2023, 10:34:34 AM
Makes sense. It's what I was thinking too. To have a taller texture to get less repetition. I just wasn't sure if there's more like a standard to have square textures.

Btw... I'm making my own textures to, now. I just needed to know this before I finish it up  ;)

The model to the left is photoscanned by me and the two on the right are just cylinders with the baked textures on to test how it looks.


- Terje 
Title: Re: Texture resolution for tree trunks
Post by: Dune on June 14, 2023, 11:23:16 AM
Looks good. The plus of photoscanning is that you have an encompassing/cylindrical texture, not like a flat photo used 2-3 times around a trunk.
Title: Re: Texture resolution for tree trunks
Post by: sjefen on June 14, 2023, 01:30:56 PM
Exactly  ;D
So the "diameter" (or what should I say) is perfect. No need to create seams there. Only top to bottom.