I downloaded some that I liked, and converted them to obj. The complete sets that one would pay money for contain between 4 and 9 variations of one plant, mostly younger and older variants. These only have 3 out of 9 of those, but that's still 3 more than none
I'm in the process of converting these to tgo, mostly changing the specular setting, and applying opacity maps and bumpmaps, both are in the package, but I guess TG can't read tham correctly from the mtl, or Deep Exploration didn't write them in correctly...
As to the question:
Quote from: calico on April 17, 2009, 12:04:04 PM
Doesn't PoseRay do the same thing, Mohawk? I haven't tried yet.
Poseray doesn't read .max files (only .3ds but that's an old format), and only poser and DAZ scenes natively. So for converting Max files, or XFrog or Maya format you need Deep Exploration, or the native software.