Hi All,
I was noticing during a render the other day, that TGTP was also rendering areas that were normally occluded, like the backs of mountains, hills, and rocks, which added to the render times. If it did not try to render these areas, the render would likely have taken half the time**.
Is there a way to turn this feature off?
**If rendering of occluded areas was removed, and then support for multicore processors is implimented, renders would be closer to bareable! I remember reading a while back that there were some optimizations planned for the renderer itself, which could bring the rendertimes down even more (or hold it the same, but increase the quality). Is this true?