To be more precise, I would really like to know, how the following cam settings from TG translate to settings for DAZ cameras...
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You see, the point is that people and object that I render in DAZ Studio and wish to paste into TG renders, always seem to be heavily skewed! Some seem to be too stretched compared to their TG placeholders, others, are shrinked. Yet others cannot even be aligned perspective-wise in DAZ Studio and widely miss the perspective and position they theoretically should take on in TG, judging by their placeholder, blank objects.
Given the fact that I always use the same camera settings like height, translation etc. both in TG and DAZ, I can see no other culprit but all these aperture and FOV values. As luck would have it, these things are not even really normalized in terms of nomenclature... So I am really confused...