I wanted to give speedtree a try again and decided to go get their evaluation, but apparently they just left the old eval page up, which points to no eval versions?
https://store.speedtree.com/product-category/applications/apps-eval/
https://speedtree.com/evaluate-speedtree.php
Is this just an issue on my end or did they remove evals?
Not to important, I'll never be able to afford the software but thought I could at least try modeling a plant. Lol
I didn't follow the whole process through but I got as far as needing to login and register after apparently having successfully added a trial version to a download cart.
https://store.speedtree.com/store/speedtree-cinema-8-evaluation/
Quote from: cyphyr on September 07, 2018, 04:43:12 PM
I didn't follow the whole process through but I got as far as needing to login and register after apparently having successfully added a trial version to a download cart.
https://store.speedtree.com/store/speedtree-cinema-8-evaluation/
Jeez. Haha. Seems there are some issues between remnants of their old website and the new.
We have SpeedTree 8.1.4 in my studio, which is the latest version of the program. I use it quite a bit with TG. It works fairly well unless you want tree movement. If I need to trees to be blowing in the wind I need to go through several steps to do this. I currently have to export an FBX (with animation) into Maya, then export an .obj for for each frame of the animation. This process takes quite a bit of time as you c an imagine. MY question; is there any plans for better SpeedTree integration into TG??
-Niel
We are hoping to add Alembic support in the future. Does Speedtree support Alembic?
- Oshyan
Yes SpeedTree supports Amblic IO, it also supports FBX, both with wind animation embedded.
I am enormously impressed by the game engine output of Lumberyard, Unity, Cryengine and UE4 and this is not in a small part due to their support of fine motion animation in vegetation.
Grasses and leaves softly moving in the breeze can really sell a scene. As far as I know Speedtree is the only package that creates wind effects "out of the box" and so supporting this in Terragen would be a huge benefit.
I know Terragen can support obj sequences but this is cumbersome in comparison.
Quote from: cyphyr on September 28, 2018, 03:34:50 AM
Yes SpeedTree supports Amblic IO, it also supports FBX, both with wind animation embedded.
I am enormously impressed by the game engine output of Lumberyard, Unity, Cryengine and UE4 and this is not in a small part due to their support of fine motion animation in vegetation.
Grasses and leaves softly moving in the breeze can really sell a scene. As far as I know Speedtree is the only package that creates wind effects "out of the box" and so supporting this in Terragen would be a huge benefit.
I know Terragen can support obj sequences but this is cumbersome in comparison.
I just recently asked about FBX animation populations and offsetting animations but it a plan for further down the road.
Alembic and or FBX import ability would be awesome. Oshyan, what's the time frame for Alembic support implementation?
Niel
We do not have a publicly announced time frame for Alembic yet. You can see our 2018 plans here:
https://planetside.co.uk/forums/index.php/topic,24058.0.html
When 2019 rolls out we may provide an update, which would hopefully include Alembic.
- Oshyan