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General => Terragen Discussion => Topic started by: Lucio on December 28, 2006, 07:23:33 PM

Title: displacement shader and object import
Post by: Lucio on December 28, 2006, 07:23:33 PM
I'm working on this architectural model on another 3dapp, and now I've tried to do a quick import on TG2
This is still a rough model, and I've had a hard word texturing it, using real photographs
I've wanted to render the rough irregular brick texture so I prepared a bump map for the internal TG2 displacement shader, and works pretty good
A whole new world of possibilities for architectural visualization.. I'm seriously evaluating the TGDeep prepurchase option :)
Title: Re: displacement shader and object import
Post by: Tim O'Donoghue on December 28, 2006, 07:32:36 PM
Quote from: usciouscio on December 28, 2006, 07:23:33 PM
... so I prepared a bump map for the internal TG2 displacement shader, and works pretty good...

"pretty good" ? Give yourself some credit - that's excellent!
Title: Re: displacement shader and object import
Post by: Lucio on December 28, 2006, 07:38:02 PM
Quote from: tjodonoghue on December 28, 2006, 07:32:36 PM
Quote from: usciouscio on December 28, 2006, 07:23:33 PM
... so I prepared a bump map for the internal TG2 displacement shader, and works pretty good...

"pretty good" ? Give yourself some credit - that's excellent!

TG2 is excellent!
Title: Re: displacement shader and object import
Post by: edlo on December 29, 2006, 11:47:41 AM
That is great texturing! I would love to hear how you managed it and how you came up with the bump map.
Thanks for sharing
Title: Re: displacement shader and object import
Post by: Oshyan on December 29, 2006, 10:52:09 PM
Very nice results indeed! When used subtlely, displacement (using image-based displacement maps) can really increase realism. Some of the alpha tester images in our gallery have used slight displacement on tree trunks to great effect.

- Oshyan
Title: Re: displacement shader and object import
Post by: hyper1 on December 30, 2006, 11:01:54 AM
I think you've done a very nice job so far.  You've applied just the right amount of displacement.  Are you going to take this as a WIP?  If so, please post your updates.
Gary Poole