I'm working on this architectural model on another 3dapp, and now I've tried to do a quick import on TG2
This is still a rough model, and I've had a hard word texturing it, using real photographs
I've wanted to render the rough irregular brick texture so I prepared a bump map for the internal TG2 displacement shader, and works pretty good
A whole new world of possibilities for architectural visualization.. I'm seriously evaluating the TGDeep prepurchase option :)
Quote from: usciouscio on December 28, 2006, 07:23:33 PM
... so I prepared a bump map for the internal TG2 displacement shader, and works pretty good...
"pretty good" ? Give yourself some credit - that's excellent!
Quote from: tjodonoghue on December 28, 2006, 07:32:36 PM
Quote from: usciouscio on December 28, 2006, 07:23:33 PM
... so I prepared a bump map for the internal TG2 displacement shader, and works pretty good...
"pretty good" ? Give yourself some credit - that's excellent!
TG2 is excellent!
That is great texturing! I would love to hear how you managed it and how you came up with the bump map.
Thanks for sharing
Very nice results indeed! When used subtlely, displacement (using image-based displacement maps) can really increase realism. Some of the alpha tester images in our gallery have used slight displacement on tree trunks to great effect.
- Oshyan
I think you've done a very nice job so far. You've applied just the right amount of displacement. Are you going to take this as a WIP? If so, please post your updates.
Gary Poole