Quote from: KlausK on July 19, 2018, 01:03:29 PM
That is a interesting thread.
As I wrote in the "New Life Terragen training Event" thread I would be really interested in some pointers to modeling for Terragen.
Anything one has to take care of before exporting from the 3D app. Like polycount, size, doesanddont`s and texturing.
The instruments you did here are very nice. Mine so far look rather lowres even after exporting my hires model as *.obj.
If you ever find the time to get a little bit more into detail overthose things, I`d very much appreciate it.
CHeers, Klaus
Thank you much Klaus!
It is important to convert everything in mesh and then check the surfaces in editmode. Many modifiers can only be applied to mesh. Important double remove!
If the surfaces do not look good, I'll use the Remesh modifier.
In general, make everything in Editmode a UV processing, new objects is recommended, except for Sphere.
For export and UV apply all modifiers from top to bottom.
If an object is wrong, it's dark in Terragen's window. Often the nodes are downgraded and connected, reloading the object or checking in Blender if the nornals are correct.
if an object is loaded in TG, do not subsequently add new materials in Blender, otherwise reload and connect the object.
It has happened to me several times in TG of two identical objects, an object has remained dark, because only in Blender helps to delete the relevant part and copy, re-export. The re-loading of the Obj file is now even easier in TG 2.2.10 through the reload field
Infos: DA
https://www.deviantart.com/agura-nata/gallery/63457792/WipsDigital Art Live:
https://issuu.com/tosk/docs/digital_art_live_issue_26/50