Hi there,
this is supposed to be a barkless dead tree for midground and maybe far
foreground use.
Opinions please.
Very cool. Put some dead wood texture on it and you have a winner.
Actually forget the texture it looks fine.
Marc
Kinda spooky looking - good for night-time renders.
Looks really good. It would be nice to have the discarded branches also. With some more texturing, this would even look good close up. It shopuld be possible to do this using power fractals.
Great as is: we can always apply our own dead tree textures to suit.
John
I downloaded the picture of a certain 'Mad Frenchie' which would make a great wanted poster. ;) :D
It's great! Are you going to share this? A few variations of this would be even better ;D
It's in one of his posts here from August or since then. You can't miss it, about midway down the thread column.
looks great, i wonder what lives in that hole?!
thats the best goddamn dead tree model i have seen on here by far :)
well done :)
I like the bottom twists as it goes up the trunk, very nice.
Quote from: inkydigit on January 11, 2010, 12:29:04 PM
looks great, i wonder what lives in that hole?!
depends on what's being rendered.... :)
Thanks to all of you! ;D
Actually the tree has been painted with a few dead tree textures,but
it's more like a theatre prop so you can see some detail from a distance.
As far as i know it is currently not possible to texture it with an additional
power fractal inside TG or simply apply a photo texture,because the UV
seams become visible(see attachment please).But of course one could
change the overall color and the reflection tint.
For comparison i've attached an untextured version also.
And yes,i'm going to share it,if you guys want it.
What kind of variations would you like?
superb model glad you are going to share it. If it's in obj. format we can texture it ourselves.
Mick
I think if you apply the fractal a level above, you get a "world coordinate" kind of fractal which doesn´t care about the UV seems. Very nice model by the way!
mhaze - if it was in obj format you would most likely get other problems,
because it's uv-mapped on a low level(2 or 3 thousand polys) and
the actual model is on a higher level (804 000 polys appr.)and
without ZBrush it would be hard to reconstruct.There are other
ways of course,but too much of a hassle methinks.
Walli - i think i have tried that already,before and after the parts shader,
also before and after the default shader,with and without surface
layer,but no success.In case you meant something else,please
let me know.
I would like to upload it at Terragen.org,but i need some info about the
procedure,so Oshyan or o_b please help me out(or whoever is competent).
To all - if there are any more suggestions as to different versions feel
free to drop me a line here,so i can decide if most of you want
it like it is now or without uv-mapping or what.
Thanks for your interest,J.
For the variations, I was thinking of shape. Same kind of tree, but just shaped differently (leaning, different branching), so that you could have a believable population of dead trees. Looking forward to seeing it on terragen.org...
To upload to Terragen.org you just need to register an account and then make at least 1 post in the forums. After that you should have upload permissions. Just click the Upload button in the Downloads area.
- Oshyan
You could (I experimented with other models, and use this method to diversify colors in a population) project an image map using a camera pointing at the tree. Worth a try, but a little more cumbersome, than just some fractals.
---Dune
If its in obj format its relatively easy to create ones own UV maps of models and texture them that way. I've not yet tried importing ZBrush models but one can paint a texture on the tree in ZBrush and export it as a seperate map.
Mick
mhaze - "but one can paint a texture on the tree in ZBrush and export it as a seperate map."
That's what i did actually. ;)
So you want to take an 800 000 poly mesh and unwrap it?
Dune - Nanook,no,no-oh.(wrong thread,i know) not me,man,way too cumbersome for me.
Found another way to get a little variation in TG and for myself i can always paint
another version in ZBrush. ;)
Oshyan - Thanks for the info.I tried to register 2 hours ago and it seemed ok,but i'm still
waiting for the registration e-mail.Is that within normal parameters?
I'd guess no,so again any help would be appreciated.
if you can get me to the file i will upload at ashundar/terragen org for you?
Thanks inky,but unless i can email a 77mb zip to you i don't know how we
could manage that.
have you got a mediafire account? http://www.mediafire.com
No, nothing like that,no need to usually.
btw
otakar - can't promise anything.
I have manually activated your account. Normally you would receive the activation email quite quickly.
Let me know if you have any other problems.
- Oshyan
800,000 polys is not a problem!!!!!
Thank you very much again Oshyan!
The zip is uploaded,but it's still under administrative revision,apparently.
I'll post a link in the file sharing section when done.
mhaze - even if that's no problem there is the problem of the sculpted detail
(the little cracks and grooves) not matching your desired texture.
So here's what i'd be willing to do: i could send you the low poly
version without UVs and you make your unwrap and add your texture
and send it back to me and i will reproject the high poly version
without the cracks and stuff onto the new version.I could even do
some detailing based on your texture.How about that?
I'll have a go
But if it's modelled in ZBrush why not simply paint the texture in ZBush and let ZBrush make the UV map?
its up now!
http://www.terragen.org/index.php?action=tpmod;dl=0 (http://www.terragen.org/index.php?action=tpmod;dl=0)
:)
Ooops
I've just realized whats going on here. Cold, lack of sleep and too much work! I see the problem creating a UV map It is not easy matching the texture to the seams esp with trees without a much time patience and skill. Using ZBrush, blacksmith or some other such program makes it easier but produces UV maps which are all but impossible to change.
My apologies I thought you were saying it could not be textured! silly me!
Thanks inky. :)
mhaze - nevermind ;D
hi