Thanks guys! It is always nice to get positive feedback.
Quote from: Gadget on September 10, 2019, 04:16:23 AMThis is amazing! Very good job. I am waiting for more
I think this is where I end my experiments with nebulae. All the tasks that needed to be implemented for our game were successfully completed. I have gained invaluable experience working with procedural graphics, which I have never encountered before. I am sure that the choice of TG was correct. It is unlikely that I would have survived by painting 97 backgrounds with nebulae measuring 2048x2048 px manually or somehow.
It really was one of the most interesting adventures in recent years. Every victory that I gained in understanding the work of individual mechanisms (specific for TG in particular, and for procedural graphics in general), as well as every victory in coming up with my own solutions based on these mechanisms, is what really fascinated me. This is the tool that I am now armed with, along with 3D and 2D graphics. I know that the next iteration of refinement of the generating scene with nebulae would make nebulae better (I see many ways), but I am limited in time, the next studio projects do not wait, and personal projects are not directly related to nebulae, so I will have to leave everything in the form in which it is now.
And thanks again guys! You have always supported me both technically and spiritually, despite the fact that I was only in my own topic. You are true purebred enthusiasts and I wish you creative success! Perhaps I will come here again, but this is unlikely to concern work on nebulae.