Is there a way to rotate a SSS on the X or Z axis? I've tried using the translate shader, but I cannot reckon how I could do it any other way.
There is a rotation input in the SSS.
WAS, the built-in rotation is only around the Y axis.
I don't think there is a simple way to rotate the SSS on other axes, unfortunately. You can use a Redirect Shader to direct its displacement along other axes, but this doesn't work for color data as far as I saw. Other node wizards (or Matt) may have a better idea though.
- Oshyan
Oh right, X and Z.
Yes. Just use the transform input shader, but it will not act exact.
This is how I did verticle SSS shapes for flames (2D Fire Project). I setup the whole shape of the campfire, base, tall wisps, etc, and rotated it on vertical.