Use as you wish, not sure all tex cords to XYZ are really needed. not had time to check! Grass is Dunes file with minor mods. Fake stones a mess but you might find some useful stuff. BTW the repeats cut down on stretching and add some nice extra shapes.
This is a wonderfully generous share mhaze. I do not question any of how you set this up, because the results are amazing.
My question is....In your surface layers, with some PF in building this you displace and in others you do not. Then you attach another PF etc...I try to watch what happens in the shader preview as I examine each one....
I don't suppose there is a simple explanation for this?
Thanks for sharing :)
Thanks Mick :)
Thanks a lot.
Many thanks Mick...
Cool of you to share, Mick. Replicating will no be too easy for me :P
Very nifty. Thank you.
Thanks all
luvsmuzik, I use the surface shader as a general purpose tool. For distribution displacement and connecting other shaders via the child input.
Thanks Mick, always a pleasure to try to decipher your set ups. :)
Thanks for sharing. Will be interesting to study, especially now with the RTP preview to help.
:) Thank you Mick.
Weird, was playing with it yesterday and it kept crashing when populating the grass...and I only doubled it's area so it wasn't a lot.
Thanks for sharing.
Thanks a lot!! Have to dive into this...
great thx a bunch!
Thanks Mick !
Great examples, trying 4.3.09 with latest features. :)
Here is the example I mentioned in luvs topic about using fake stones. Also leaned cliff little more for overhang. Minor other adjustments.
Quote from: WASasquatch on October 18, 2018, 10:04:46 AM
Here is the example I mentioned in luvs topic about using fake stones. Also leaned cliff little more for overhang. Minor other adjustments.
interesting tweak