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General => Image Sharing => Topic started by: luvsmuzik on November 10, 2017, 06:41:10 AM

Title: Erosion in 4 renders
Post by: luvsmuzik on November 10, 2017, 06:41:10 AM
Classic Erosion displacement

I had trouble with my fake stones also, not used to finding these altitudes for surface layers being in the negative... ;D
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on November 19, 2017, 10:43:08 AM
Some erosion renders...
Going to try these at higher resolution or possibly a canyon fly through  ;D
Title: Re: Erosion in 4 renders
Post by: bobbystahr on November 24, 2017, 04:20:15 PM
I like the top one the best but really interesting clouds in all of 'em
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on November 26, 2017, 03:11:44 PM
Thanks bobby!
@Dune Thanks for the heads up on the mask for RGB Map
Erosion Classic /  Rivers with lake @1
Fractal terrain with a little odd strata and outcrops too
Title: Re: Erosion in 4 renders
Post by: mhaze on November 27, 2017, 04:45:05 AM
 Nice work. Great rocks in the last one
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on January 16, 2018, 05:28:34 PM
Began this in Beta....Now Classic Erosion Full version I used the Wear map

Unlawful use of intersect underlying. :)


Title: Re: Erosion in 4 renders
Post by: bobbystahr on January 16, 2018, 06:48:45 PM
Wonderful...I really really like this....
Title: Re: Erosion in 4 renders
Post by: archonforest on January 17, 2018, 03:05:24 AM
nice one! ;)
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on January 17, 2018, 02:59:25 PM
Thanks guys! I think I made a cave way up there, now that I look close at this, gonna have to fly up there and take a gander. :)
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on February 02, 2018, 07:33:24 AM
Useful information about this great plugin here. Perhaps we could make this a "child" somewhere?

plugin
http://www.planetside.co.uk/forums/index.php/topic,23759.0.html

general instructions for use
http://www.planetside.co.uk/forums/index.php/topic,23764.msg240241.html#msg240241
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on February 03, 2018, 02:24:01 PM
WIP

Thanks to blinkfrog for the plugin! This render uses the plugin twice with six RGB maps with color adjust nodes. I am still adjusting color and settings, but lots of fun!
Dune and Hannes for the flame shader....cut opacity with a power fractal, who knew?
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on February 04, 2018, 07:26:03 AM
Scorched
Title: Re: Erosion in 4 renders
Post by: bobbystahr on February 04, 2018, 11:08:33 AM
good one, your title really says it all...
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on March 16, 2018, 09:31:49 PM
Some more erosion renders done in Terragen 4 Creative with classic erosion plugin

mhaze Rock Study file share using erosion wear map restricted to min slope and some down cutting and sedimentation.
Title: Re: Erosion in 4 renders
Post by: bobbystahr on March 16, 2018, 10:37:01 PM
You get some of the wildest results. Like the sky in the top and in the bottom, erosion.
Title: Re: Erosion in 4 renders
Post by: DannyG on March 16, 2018, 11:16:33 PM
Nice set, the first one is the most natural looking, that said they all have good qualities about them
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on March 16, 2018, 11:47:05 PM
Thanks both.....here ya go bobby...combo for ya...hehe :)
Title: Re: Erosion in 4 renders
Post by: mhaze on March 17, 2018, 06:36:15 AM
Excellent.
Title: Re: Erosion in 4 renders
Post by: bobbystahr on March 17, 2018, 03:27:41 PM
Quote from: luvsmuzik on March 16, 2018, 11:47:05 PM
Thanks both.....here ya go bobby...combo for ya...hehe :)

perfecto, gracias!
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 02, 2018, 10:48:56 AM
Here is Denis Sirenko's cloud warping method,
2 cloud layers,
warpers scaled to 1/10th all, with transform input,
cloud height  800 and 1200,
altitude 0 and 5. coverage -0.3,
edge sharpness 40 and 50.
density 0.001 and 0.002
For my purposes radius is 10,000.
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 02, 2018, 01:57:52 PM
WIP adding to previous render

Now with 5 cloud layers, 2 for flames, 3 smoke junk, render time at 30 minutes. Adding previous features little by little.
Title: Re: Erosion in 4 renders
Post by: WAS on May 02, 2018, 05:28:52 PM
I wonder if some Y stretching may effect a localized cloud like it does a sphere. It stretching the mid area a bit. It would add height to the fire. If not maybe a smaller scale would make more realistic flames with a depth modulator following the flame detail (though this will increase render time).
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 02, 2018, 07:26:30 PM
Yes, it can be done that way. DandelO  :)did one of the first that I saw done. I put a link to that file for you in my Scene from the Observatory where you first asked this. The file is in a post titled Sorry Marc_Orange County. It is titled such because he basically destroys Marc Gebhart's trees in a forest fire. I do believe file was done around the time of one the US west coast famous forest fires.

I know the type stretching you mean like some do tree bark or wood planks, PFs are very useful, hey? Of course ya gotta have some noise.... :)
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 04, 2018, 12:38:33 PM
Still using Denis Sirenko's nebula warp
Erosion Classic flow, wear, and water maps to RGB
masked fake stone distribution

Needs a smoke plume or fumage (just found the files for those  :))
Title: Re: Erosion in 4 renders
Post by: Dune on May 05, 2018, 02:16:08 AM
Very nice LUVS!
Title: Re: Erosion in 4 renders
Post by: Hannes on May 05, 2018, 05:40:28 AM
Looks like hell! ;) Cool isn't the right word. Hot!
Title: Re: Erosion in 4 renders
Post by: Kadri on May 05, 2018, 06:03:20 AM

Looks good.
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 05, 2018, 10:00:16 PM
Thanks all!

Another POV with more maps
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 07, 2018, 11:17:42 AM
New erosion WIP

Changing cloudy sky to sun with soft shadows next render, 45 min render so far , atmo haze at 4
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 07, 2018, 06:10:17 PM
Changed haze and activated soft shadows.

This is an old TG9 terrain, imported for Classic Erosion plugin. Notice I was able to use a single population of trees for the entire terrain. Yay!
Title: Re: Erosion in 4 renders
Post by: WAS on May 07, 2018, 10:04:40 PM
Quote from: luvsmuzik on May 07, 2018, 06:10:17 PM
Changed haze and activated soft shadows.

This is an old TG9 terrain, imported for Classic Erosion plugin. Notice I was able to use a single population of trees for the entire terrain. Yay!

The surface shader looks really soft in some spots, but at the same time it gives it a foliage look.

I could imagine you could offset the layer, mask it with some voronoi billows or something, and use a computer normal/terrain to than pinch in the base of the offset to create the look of dense folliage/bushes from afar. Though using normals and lateral displacement would be tricky.
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 08, 2018, 08:10:53 AM
Thanks for the input! Yes this is a pretty bare canvas presently. I have added some displacement to the greener areas so far. Perhaps the browner "wear" is a little strong. I was sort of going for a deforestation look and for scale it is not quite right. I just hate trees that look like dots, but for accuracy I shall reduce their size and add some variations.
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 10, 2018, 06:27:54 AM
Rock Face for TG4 free version by Dune

Erosion Classic plugin Trials of erosion on columnar rockface will continue. I also changed some variables in the node setup just for fun.
Title: Re: Erosion in 4 renders
Post by: Dune on May 10, 2018, 08:07:09 AM
Third one is nice. You got rid of the nasty laterals that are visible on 1&2.
Title: Re: Erosion in 4 renders
Post by: Kadri on May 10, 2018, 08:44:13 AM

Looks good. I like number 3 and 4 especially.
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 10, 2018, 06:11:36 PM
Springtime in erosionville

TG Creative presets
wood anemone tgo
campanulus tgo
Mr. Lampost bush 01c tgo
Title: Re: Erosion in 4 renders
Post by: Dune on May 11, 2018, 01:23:16 AM
This one is really nice, except for the flowers. They are too big and a too defined spot, IMO.
Title: Re: Erosion in 4 renders
Post by: WAS on May 11, 2018, 01:25:25 AM
Quote from: luvsmuzik on May 10, 2018, 06:11:36 PM
Springtime in erosionville

TG Creative presets
wood anemone tgo
campanulus tgo
Mr. Lampost bush 01c tgo

Really well done. Ditto on the flowers. Maybe some more colour variation on the bark of the trees. It looks a little solid, and maybe too bright so shadows seem strangely lit.

PS this reminds me of those old documentary scenes from the 90s, I expect a T-Rex to come walking out into the clearing at any moment...
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 14, 2018, 05:06:18 PM
Voronoi Triceratops skin
Title: Re: Erosion in 4 renders
Post by: WAS on May 14, 2018, 07:12:02 PM
Quote from: luvsmuzik on May 14, 2018, 05:06:18 PM
Voronoi Triceratops skin

Rawr! Lol Haha that's not bad. I thought it was a original texture.
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 14, 2018, 09:47:41 PM
Thanks WASasquatch! This time I did a little more fiddling. I am just messing with the merge shader and scale. Skin/hide is the basic voronoi cracks clip with a couple PFs thrown in for color blending. I may try a more tropical plant setup with the old prehistoric tree files ....just havin fun.
Title: Re: Erosion in 4 renders
Post by: bobbystahr on May 14, 2018, 10:27:26 PM
the T Rex looks better but not overly fond of the Triceratops, maybe too much bump, and maybe add a wee bit of bump to T Rex as he seems to need detail.
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 24, 2018, 08:11:54 AM
An old tgd file by WASasquatch, Bulbous cracks. Ran this through some mild erosion WIP
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 24, 2018, 09:39:49 AM
Here I halved or doubled the x,z values in vector constants for the voronoi noise
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on May 24, 2018, 04:22:23 PM
Slope contraints, fuzzy zone adjustments snow layer

I shall try some trees up top next...
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on June 15, 2018, 08:53:23 AM
Made a little muddy creature with Blender 2.79 skin modifier. just some little scaly crawler. Crustified protective hide.
Still an erosion scene with Danill's Classic Erosion.
Title: Re: Erosion in 4 renders
Post by: masonspappy on June 15, 2018, 07:15:27 PM
So... Tyrannosaurus,  Triceratops and ...?
Title: Re: Erosion in 4 renders
Post by: WAS on June 15, 2018, 08:07:37 PM
Quote from: masonspappy on June 15, 2018, 07:15:27 PM
So... Tyrannosaurus,  Triceratops and ...?

Clearly Displaceasaurus Magnificus
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on June 15, 2018, 09:16:08 PM
Exactly! Thanks WASasquatch! ;D
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on October 10, 2018, 11:59:47 AM
So here is another Classic Erosion with rivers.

Frontier 4.3.09 TG4 trying the new layer displace and color enhancements . very early WIP

MPD0.6 AA 4
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on October 10, 2018, 09:06:09 PM
A little bit of everything
Title: Re: Erosion in 4 renders
Post by: luvsmuzik on October 11, 2018, 07:30:32 AM
4 tree populations
painted shader masking  (I tried using the rivers color layer as a mask with no luck. Does this need a color adjust node before piping to density node of tree object?)
Title: Re: Erosion in 4 renders
Post by: Dune on October 12, 2018, 02:13:24 AM
Depends. If your river color is very dark, it wouldn't mask much. White is obviously masking most, so you should try to turn it as white as possible.
Title: Re: Erosion in 4 renders
Post by: DocCharly65 on October 12, 2018, 04:39:27 AM
The last one is an interesting POV on that valley. Go on :)