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General => Image Sharing => Topic started by: dhavalmistry on February 15, 2007, 08:53:13 PM

Title: Warzone 2
Post by: dhavalmistry on February 15, 2007, 08:53:13 PM
I call this war zone because of the dark environment...

did some touch up in PS

hope you guys like it.....
Title: Re: Warzone
Post by: Will on February 15, 2007, 08:53:48 PM
Nice, great cloud lighting.

regards,

Will
Title: Re: Warzone
Post by: old_blaggard on February 15, 2007, 09:32:40 PM
As Will said, great cloud lighting.  I wish there was less grain in the clouds though... I personally it's worth it to add the couple of hours to the render and make it look smooth.
Title: Re: Warzone
Post by: dhavalmistry on February 15, 2007, 09:37:09 PM
ya..I rendered this image with 512 atmo samples....will probly try 2048  ;)

my fav part is the background....almost looks like hi-density explosion
Title: Re: Warzone
Post by: old_blaggard on February 15, 2007, 09:49:19 PM
Yeah, the background is pretty cool.  Try increasing the cloud samples instead of the atmosphere samples - try pushing them to 500 or 600.  If they already are that high, decrease the roughness in your noise function a little bit.
Title: Re: Warzone
Post by: dhavalmistry on February 15, 2007, 10:06:11 PM
I tried that but doing so...I completely lost the essence of the scene....the clouds became like foam...if u know what I mean....

I didnt know about the noise...so my atm samples doesnt solve the problem...I'll try noise thing....

I already have started rendering and its about 5% done....
Title: Re: Warzone
Post by: dhavalmistry on February 16, 2007, 12:26:51 AM
ok....render is done enough to see that I am still getting lot of grains (atmo 2048 samples)

Now I am gonna try decreasing noise roughness...just a question tho....

wouldnt changing the noise roughness, change the whole shape and position of the cloud??....
Title: Re: Warzone
Post by: Oshyan on February 16, 2007, 12:50:04 AM
What were your cloud samples at? Atmosphere samples should never really need to be above 512 or even 256. I have seldom used values of 256. 32 is my average, with 64 or 128 being used in scenes with heavy shadow or rays. I've used 256 a very few times and only once gone higher. It's likely that cloud samples are the source of your noise.

- Oshyan
Title: Re: Warzone
Post by: dhavalmistry on February 16, 2007, 12:54:40 AM
cloud sample quality is set to 1 (80 samples)
Title: Re: Warzone
Post by: Oshyan on February 16, 2007, 01:17:48 AM
Definitely increase that then. The detail slider is an approximation. I usually use between 1 and 2 although with extreme settings (high density or edge sharpness in particular) sometimes 3 or more is needed. And take your atmosphere samples back down to 64 or 128. You should get lower render times and better quality.

- Oshyan
Title: Re: Warzone
Post by: dhavalmistry on February 16, 2007, 01:21:36 AM
yes I lowered down the atm samples to 128 and increased the cloud quality to 3 and I am still getting little bit of grain.....thanx for your help
Title: Re: Warzone
Post by: dhavalmistry on February 16, 2007, 09:12:21 AM
Increasing the cloud samples didnt work either..it started to loose its original color so I decreased the coverage adjust...it wasnt quite there when I rendered it but a bit of touch-up in PS did the job....

here are the two renders: Original on top and modified one at the bottom

(http://img.photobucket.com/albums/v479/dhaval_1920/Warzone2.jpg)


(http://img.photobucket.com/albums/v479/dhaval_1920/Warzone2_mod.jpg)
Title: Re: Warzone 2
Post by: Dark Fire on February 16, 2007, 09:43:50 AM
Very nice picture - the colours are great!
Title: Re: Warzone 2
Post by: Will on February 16, 2007, 02:52:06 PM
the very very faint rays are really cool man.

regards,
Will