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General => Terragen Discussion => Topic started by: bla bla 2 on January 12, 2013, 06:13:15 AM

Title: Texture why ?
Post by: bla bla 2 on January 12, 2013, 06:13:15 AM
Bonjour, je veux mettre une texture, mais, je veux pas ajouter de caméra par quatre côté d'un carré. Comment on peut faire ?

Hello, I want to put a texture, but I want to add camera four sides of a square. How can we do ?
Title: Re: Texture why ?
Post by: Kevin F on January 12, 2013, 07:08:47 AM
Create 4 new cameras. Place each one perpendicular to each face of the cube.
Project the image through each camera.
Title: Re: Texture why ?
Post by: bla bla 2 on January 12, 2013, 07:50:55 AM
oui, mais ça part en pointe de fuite.

yes, but it goes tip of leak.
Title: Re: Texture why ?
Post by: Kevin F on January 12, 2013, 08:32:00 AM
Quote from: bla bla 2 on January 12, 2013, 07:50:55 AM
oui, mais ça part en pointe de fuite.

yes, but it goes tip of leak.

Painful!- whatever it is you mean.

Is the cube/shape a .obj object? If it is you could apply the image in Poseray and choose cubic UV remapping.
Title: Re: Texture why ?
Post by: bla bla 2 on January 12, 2013, 08:56:55 AM
j'ai créer le cube par l'image map et ensuite je veux mettre des textures.

I create the cube map image, and then I want to put textures.
Title: Re: Texture why ?
Post by: Kevin F on January 12, 2013, 09:18:30 AM
Sorry  Bla Bla I don't really understand what you are trying to do.
Do you mean image map or texture?
Did you create the cube?

If you are trying to project an image map, I don't see why you can't do what I said first:

Create 4 new cameras. Place each one perpendicular to each face of the cube.
Project the image through each camera.


"yes, but it goes tip of leak". Does not make sense
Title: Re: Texture why ?
Post by: bla bla 2 on January 12, 2013, 09:52:35 AM
D'accord, j'ai fait avec une image au format .tif, que j'ai créer par paint, ensuite, ça à créer le cube, je vais essayer ce que vous me dites,
apperement ça ne fonctionne pas bien, les 4 faces ne sont pas afficher par la texture, elle est toujours avec des traits à la vertical, à partir de
l'image map. ;)

Okay, I did it with an image. Tif format, which I created by paint, then it create the cube, I'll try what you say,
apperement does not work well, the four faces are not displayed by the texture, it is always with the vertical lines, from
image map. ;)

(google translate)
Title: Re: Texture why ?
Post by: Kevin F on January 12, 2013, 10:30:01 AM
I think you'll have to make the cube/tower from the new card object. That way you can create a new cube from them and project different images on each.
I've just tried it and it works.
Title: Re: Texture why ?
Post by: bla bla 2 on January 12, 2013, 10:49:59 AM
Ce sera plus simple, oui. ;)

It will be easier, yes. ;)

thank you.

(google translate)