Recent posts

#1
Terragen Support / Re: texture sequences
Last post by digitalguru - Today at 08:07:09 AM
Would be nice if we had expressions - I have the same sequence in Maya - the first and last frames are black (i.e no displacement)  and I can write an expression to hold those frames outside the range of the seqeuence, which prevents those kind of errors.
#2
Terragen Support / Re: texture sequences
Last post by digitalguru - Today at 07:59:53 AM
Yeah, on that, I though pausing the viewport might delay it, but the error window still pops up, trying somethig else a.t.m
#3
Terragen Support / Re: texture sequences
Last post by pokoy - Today at 07:51:27 AM
I really can't think of a case where the current behavior is useful, it only leads to increased CPU usage and waiting for TG to become responsive again since it's restarting the renderer (be it the OpenGL preview, IPR or a noise preview). Makes no sense any way you look at it.
#4
Terragen Support / Re: texture sequences
Last post by digitalguru - Today at 07:43:16 AM
Quote from: pokoy on Today at 07:37:33 AMTry copying the entire string from another place - notepad for example - and pasting into TG instead of typing it out, I found this the quickest way to get around the instant parsing (which frankly was a bad idea and should finally be removed, no harm in having to press enter just like in any other program). Not sure if it will work in your case...
I usually do that, but I'll give it a try again.
#5
Terragen Support / Re: texture sequences
Last post by pokoy - Today at 07:37:33 AM
Try copying the entire string from another place - notepad for example - and pasting into TG instead of typing it out, I found this the quickest way to get around the instant parsing (which frankly was a bad idea and should finally be removed, no harm in having to press enter just like in any other program). Not sure if it will work in your case...
#6
Terragen Support / texture sequences
Last post by digitalguru - Today at 07:32:33 AM
Probably not an easy answer to this, but I have a scene where I'm using an animated sequence to drive displacement.
My Terragen scene needs to sync with Maya renders and my animated and render sequence starts from frame 1001, and so does my displacment map sequence.

But if I try to set a frame to view in TG, I get the error window popping uo when I start to type in a frame number. This seems to be because when I type in frame 1258 fro example the input stops at the first number entered (1) and the error window appears as there is no file in the sequence for frame 0001. This continues as I type each number until finally I can input the required frame number.
I know I can drag the time slider, but this is a heavy scene and it can take a few tries before I get to the frame I want.

It's not a show stopper, but if there's a workaround would be good to know.
#7
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#8
Terragen Discussion / The effect of clouds?
Last post by noahding1 - April 24, 2025, 03:33:57 AM
The bottom of the sky looks unnatural. How can we achieve the effect of cloud superimposition with a sense of layering at the bottom as referred to?How can the edge effect and internal detail levels of this volumetric cloud mass be achieved by reference? The edges and layering effect generated by TG are difficult to achieve in this way.
#9
Open Discussion / Re: Difference between sunrise...
Last post by Dune - April 24, 2025, 02:08:52 AM
Perhaps because during the day, moist has evaporated (by the sun's warmth), loads of cars excrete their fumes, work kicks up dust, so the air is fuller with particles, resulting in more breakage of sun's light, hence more reds.
AI will probably know. And I think it could be done in TG, but also easily adjusted by hand. 
#10
Open Discussion / Difference between sunrise and...
Last post by Belmont224 - April 23, 2025, 02:28:59 PM
This is tangentially related to Terragen, and I'm just curious if anyone knows the answer.

Why does the sky for sunrises and sunsets seem different (at least where I'm located). Sunrises get more light blues, light yellows, lighter pastel type colors, but sunsets get the more vibrant and dramatic reds, purples, oranges, etc. You would think they would look the same as the whole process is similar (sun gradually becomes visible and lights up the sky). Where I'm located, sunrise if over land and sunset is over ocean so maybe that makes a difference?

Terragen doesn't make any distinction in this regard. If the sun goes down, it always looks like a sunset (to me anyway)