Ive been learning Houdini 11 for the past 2 weeks now and got inspired by the new pyro tools. Planning to simulate the volcano smoke in houdini and comp to a terragen render. Haven't decided yet if I will attempt an animation but will see..
Currently the lava is made by 2 surface layers with color and illumination channels. Mask originally built in geocontrol as is the rest of volcano.. No atmosphere in the render due WIP phase.. Im still working on the lava and suggestions and ideas are welcome..
It's just one sessions work and I have lots of stuff to solve in houdini before it will be done.
PS. added a houdini pyro test, just for fun. It still sucks quite a bit, but Im slowly progressing