Rock wall w.i.p.
Great!
Wow, one of super your rocks again!
I am impressed. Barely distinguishable from a photo at first glance!
Wow very nice.
Superb!
Great job. Is that PF/Functions for the straits or strata?
There are a few strata shaders in there, but they cause stretching as you can see. I could use a few horizontally stretched power fractals to create strata but they would change the overall look.
Beautiful structures
That is a truly fine structure, well done!
W.I.P.
Foreground needs work.
Helicopter N916MU 3d by Edson(?) from Free 3D.
Great! I like the shadow-light distinction of this setup. What's it to be on the foreground; river, grass, more rock?
I have yet to figure that out. Not much vegetation I think, at most some dry bushes. Or maybe some last melting snow.
So good!
Agree with Ulco - super rocks!
I drives me nuts cause I can see the voronoi shapes you use, but I can never get them to play nice like that, all subtle like.
Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.
Great! The best starting place for an Airwolf :)
Quote from: Hannes on October 07, 2018, 05:22:44 AM
Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.
Good suggestion. I'd try to save for this. Very high quality displacement imo.
Soil test. Needs work, some twigs are floating.
Very appealing. It looks very good even with floating twigs haha.
Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?
I had to come back and look at this a couple of times. Very well done!
Quote from: Dune on December 01, 2018, 01:45:14 AM
Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?
I have found references of grass and shrubs that are very angular(see pictures). The plants in this render are made with NGplant and extra subdivision results in undulating branches and I just don't want that. :) Maybe in another program I can soften the kinks only. I can give it a try.
The scale is real-world.
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.
Quote from: bobbystahr on December 01, 2018, 10:45:38 AM
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.
I only use NGplant when really necessary. There are a number of tutorials and a lot of ready-made plants that can be changed.
http://ngplant.org/?paged=3&cat=4
https://vimeo.com/62931669
Great detail work!
Looks very natural.
I see what you mean, there's some angularity indeed, thanks for explaining your view on this. It's a wonderful render anyway!
Quote from: bobbystahr on December 01, 2018, 10:45:38 AM
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.
It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.
Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html
I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.
Quote from: WASasquatch on December 02, 2018, 03:26:51 AM
Quote from: bobbystahr on December 01, 2018, 10:45:38 AM
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.
It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.
Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html
I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.
If only there was a tdk for coders to work with but as TG is a work in progress I doubt we'll see one; and honestly I prefer Matt to be working on TG rather than a development kit for plugin writers
There *is* an SDK, that's what Daniil made his erosion node with. If anyone is interested in implementing e.g. NGPlant in Terragen, get in touch with us (support AT planetside.co.uk ).
- Oshyan
Quote from: Oshyan on December 02, 2018, 08:44:16 PM
There *is* an SDK, that's what Daniil made his erosion node with. If anyone is interested in implementing e.g. NGPlant in Terragen, get in touch with us (support AT planetside.co.uk ).
- Oshyan
I sit corrected...I think I knew that but had a senior's moment at the keyboard.
Quote from: Oshyan on December 02, 2018, 08:44:16 PM
There *is* an SDK, that's what Daniil made his erosion node with. If anyone is interested in implementing e.g. NGPlant in Terragen, get in touch with us (support AT planetside.co.uk ).
- Oshyan
What is the SDK/Terragen written in again? I doubt it's something I know, but may be something I can interpret and quickly reference to learn or even port too.
Maybe PM me, don't want to hijack Rene's topic.
The SDK is C++
- Oshyan
Maybe PM me, don't want to hijack Rene's topic.
[/quote]
No problem. It can trigger interesting developments.