Hi guys,
as I've been working on my new rock wall surface preset, I can't help but to be amazed (again) about the wonders that TG2 does with transforming a simple heightfield (or any other surface for that matter), into a shiny, amazingly detailed world. How it magically becomes a *world* that's photo real, and that bends to your imagination as the creator of that world.
So as i said, I have worked long hours on creating a rock wall surface that I like and find believable. That was done in a "proof of concept" environment with lots of testing, trial and error, educated guesses and stupid mistakes
I am creating this little thread to demonstrate to you how powerful TG2 is, particularly with displacement and creation of small scale detail. To begin with, here's the "raw" heightfield that I have used.
So welcome to the horseshoe bend:
(the further updates may take a while, but I will add them)