Quote from: Dune on June 07, 2011, 02:17:46 AM
This is a (rough and dirty, and far from perfect) result of our combined set of files, Jon. Mine and your blue nodes, slightly adapted. It's hard to comprehend from the blue nodes that you can set the number of waves by changing color of a PF and the amount of warp by changing the scales. Fascinating. It's great that your nodes easily fit in my method of 'coast-following'. I'll work on this again, as there's much to improve. I was hoping to get a mixed number of waves, blended by a PF, to 'irregulate' the even lines, and I've got a few ideas.
Good start Ulco. I didn't get a chance to continue with this on Sunday, as I found that my files were at work.
I want to create some more control gradients to temper what the wave does at what part of the beach altitude. I also want to explore some of the PF implications we've used as the waves animate.
I'm also thinking we'll need to find a way of creating a gentler beach slope. I have a few ideas on how to do that, which I hope we can aply to any terrain with a set sea level. Maybe use the slope of the beach to determine how many waves there are.
It might also be usefull to get a wave direction multiplier in there to somewhat influence the concentricness of the waves, by giving them some user set slant. But I think that'll come later down the line.
Also, I need to get the wave to follow up the terrain as the energy disipates, then washes back. Again I've kind of plotted that out already.
The linear step node is a serious help with all this. Thanks again Matt.