Messing around with surface shaders. The reflection shader takes far too long to render on my PC so I thought I'd have a play with this one.
Can't post the TGD 'cos it crashed just after the render finished - had to get it from the temp folders
Very nice looking. I hope o remember how you did it, that is a convincing wet shader. I am sure it would look great at a higher resolution :).
it's actually a water shader - I was going to try and find a nice intestinal pink colour for it but I didn't want to put people off their food :)
At the moment it looks like very wet mud.
Yup, it's had a bit of postwork in PS which sorted the colours out. I'm pretty sure that's what Luc uses to get the wet looking rocks on his renders - it's a lot faster than using a reflective shader