I wrote a little program to create a .chan file for my object (space ship) and the camera. Strangely, the object doesn't appear in the render when the .chan file has created key frames. However, when I do NOTHING other than Delete animation on the camera's position, the object appears as expected. What's happening here? Unfortunately, I'm still using TG2.
"Broken" setup
[attach=1]
"Broken" render
[attach=2]
Deleted the animation from camera's position
[attach=3]
Correct render
[attach=4]
Here are the first few lines from the object's .chan file
1 7.34763812293426E-12 0 120000 0 0 0 42.1034
2 -785.39255608222 0 119997.429799696 0 -0.375 0 42.1034
3 -1570.75146856133 0 119989.719308881 0 -0.75 0 42.1034
4 -2356.0430952754 0 119976.868857848 0 -1.125 0 42.1034
and here are the first few lines from the camera's .chan file
1 -4.99999999999265 0 120015 0 0 0 42.1034
2 -790.118940528346 0.0185845246348217 120012.399186422 0 0.554226231741084 0 42.1034
3 -1575.56959726272 0.018890961937039 120004.657521318 0 0.194548096851952 0 42.1034
4 -2360.95266382999 0.0192023531728092 119991.775338255 0 -0.164882341359539 0 42.1034
I'm trying to render Frame 1 in this example, but the problem exists for all frames.