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General => Image Sharing => Topic started by: TheBadger on December 07, 2015, 05:33:15 PM

Title: Just a test
Post by: TheBadger on December 07, 2015, 05:33:15 PM
TG is about the best way to test models in a scene as far as I know. Just import model and hit render. Cant be easier than that. Indeed a lot of stuff yet to do with this model.

But fun to render tests to see the parts that are ok.

Built on the ruins model. That caused a bunch of issues. But whatever, its fun.
Title: Re: Just a test
Post by: Kadri on December 07, 2015, 07:02:36 PM

Looks great :)
Title: Re: Just a test
Post by: kaedorg on December 08, 2015, 12:34:07 AM
Impressive.

David
Title: Re: Just a test
Post by: Dune on December 08, 2015, 02:41:26 AM
Great work, Michael. It's obvious that you've put a lot of work in this. Btw, I also like the subdued colors in your render. But (one tiny titbit), they look brandnew, I would at least throw some wear in.
Title: Re: Just a test
Post by: AP on December 08, 2015, 02:45:11 AM
Just saw this.    8)   Neat but definitely some age like water stains, dust and some cracks.
Title: Re: Just a test
Post by: DocCharly65 on December 08, 2015, 04:11:35 AM
..or you create an original scene in the correct timeline?
Title: Re: Just a test
Post by: AP on December 08, 2015, 04:39:58 AM
Certainly another option. Recreate a scene from a Cecil B. DeMille motion picture.
Title: Re: Just a test
Post by: archonforest on December 08, 2015, 10:02:16 AM
2 thumbs up!
Title: Re: Just a test
Post by: Hannes on December 08, 2015, 10:38:18 AM
Beautiful models!
Title: Re: Just a test
Post by: j meyer on December 08, 2015, 12:09:42 PM
Well worth the effort and the wait.Good job so far!

Some phallic symbol and griffins...wonder if that's historically correct. ;)
Title: Re: Just a test
Post by: TheBadger on December 08, 2015, 01:25:54 PM
Thanks Guys!

Ill make it better. Definitely lots to do.

Title: Re: Just a test
Post by: mhaze on December 08, 2015, 02:07:41 PM
Wonderful modelling work, Michael.  Looks a bit too new though.
Title: Re: Just a test
Post by: inkydigit on December 08, 2015, 05:35:05 PM
 8)
Cool temple building!
:)
Title: Re: Just a test
Post by: WAS on December 08, 2015, 05:41:59 PM
Quote from: TheBadger on December 08, 2015, 01:25:54 PM
Thanks Guys!

Ill make it better. Definitely lots to do.

This is looking amazing. I love it! As to the comments about it looking new, I think that's ok. Maybe though do two versions, new, and ruined. That would be pretty amazing to see what "time" has done to it.

Keep up the good work!
Title: Re: Just a test
Post by: majidkaviani on December 08, 2015, 11:52:14 PM
great idea, i see some rendering problem in your image like dirt, is that for texture or flickr on rendering procces?
or black edge that i think its not for modeling..
i really like to use terragen for architectural projects but i think its not suitable for architecture :(
Title: Re: Just a test
Post by: Jo Kariboo on December 09, 2015, 09:26:41 AM
Nice work modalization. I can not wait to see his architecture in the context of landscapes etc.
Title: Re: Just a test
Post by: fleetwood on December 09, 2015, 12:43:28 PM
Really nice work. Thanks for the previews.
Title: Re: Just a test
Post by: bobbystahr on December 09, 2015, 08:26:48 PM
Pretty awesome man...been so long since I actually did a modeling project and this kinda inspires me to get back to it...thanks for the inspiration, now to see if I have the perseverance, heh heh....
Title: Re: Just a test
Post by: TheBadger on December 10, 2015, 11:47:20 PM
Thanks guys! :)

About the textures. Its kinda just a stand in as I showed it. The temples in their day were all painted, so I intend to paint in MUD. I know the reference I used was painted as well because there is paint residue the archaeologists found, but there is no way to be sure of the details. There is quite a lot of variation from one temple to the next too.

I found this. I like certain parts of it a lot. I will use it as a reference though it is not of my sources temple.
[attach=1]

The temple I was trying to recreate was apparently more simple. But its nice to have options depending on what I can find time for.

For the TG scene I found these trees which would be great, but don't know if I can buy them in the format I would want and need
(olive trees)
http://www.cornucopia3d.com/purchase.php?item_id=7663
http://www.cornucopia3d.com/purchase.php?item_id=11173

I know wali has a couple of trees that will work to. And I need to check the speed tree store to see what they have. Should check with xfrog too.
Title: Re: Just a test
Post by: bobbystahr on December 11, 2015, 01:18:37 AM
there's a free one here if you can edit .obj
it's in a pot but you'd just delete that
http://www.sharecg.com/v/44070/view/5/3D-Model/olive-tree

and an awesome one here for $45.00
http://3docean.net/item/hd-olive-tree/716796

and this one for about the same cash but 3 models
http://www.turbosquid.com/3d-models/olive-tree-3d-model/285141
Title: Re: Just a test
Post by: Dune on December 11, 2015, 03:19:24 AM
The Cornucopia trees aren't very nice, I think. The 45 dollar one is the best, really. Depends on how close in view you need them, I guess.
Title: Re: Just a test
Post by: bobbystahr on December 11, 2015, 04:41:21 AM
Quote from: Dune on December 11, 2015, 03:19:24 AM
The Cornucopia trees aren't very nice, I think. The 45 dollar one is the best, really. Depends on how close in view you need them, I guess.

I agree, for some reason XFROG didn''t happen in my search...they'd likely have the best one IMO
Title: Re: Just a test
Post by: Dune on December 11, 2015, 08:31:40 AM
Here's another one: http://3docean.net/item/olive-tree/163703 (http://3docean.net/item/olive-tree/163703)

And here: http://www.new.sergiomereces.com/?page_id=1201 (http://www.new.sergiomereces.com/?page_id=1201)
Title: Re: Just a test
Post by: bobbystahr on December 11, 2015, 11:33:50 AM
Quote from: Dune on December 11, 2015, 08:31:40 AM
Here's another one: http://3docean.net/item/olive-tree/163703 (http://3docean.net/item/olive-tree/163703)

And here: http://www.new.sergiomereces.com/?page_id=1201 (http://www.new.sergiomereces.com/?page_id=1201)

The 2nd link is quite generous with a 9 model pack(533MB) for free...hope they're decent models. Never enough Olive trees...just ask Judas, heh heh heh. But the solo one is max only..too bad
Title: Re: Just a test
Post by: Dune on December 11, 2015, 11:34:45 AM
Yeah, I found them while I was looking for Michael. Haven't looked at them yet....
Title: Re: Just a test
Post by: zaxxon on December 11, 2015, 12:43:06 PM
That's some fine modeling work Michael! You certainly have put some major work in on this project, and I'm looking forward to whatever your end goal may be. As to Olive trees to bring into TG, I don't think you can use the ST Store models as the format requires a ST modeler to save it out to an .obj file. The Cornucopia3D 'Solid Growth' trees work best in Vue, where they can be modified. However, Frederic Bec, has a very fine Olive Tree for $25, plus if you download the free TPF Exporter you can then modify the tree for age and season and bring it into TG. Though, I seem to recall that you may have purchased TPF way back when it was first released?

http://www.cornucopia3d.com/purchase.php?item_id=13749&from=TPF/&page=40
Title: Re: Just a test
Post by: TheBadger on December 11, 2015, 01:39:51 PM
Wow thanks you three!! I feel pretty optimistic about the prospect of getting the variation I would like to have now.
There is some good links here, and some of those links also go to other useful things too. I saw a dead leaf pack that I want to look into as well.

@zaxan
Yes I have a version of TPF. IT seems to actually be stable now on my platform (mostly). But I have the last upgrade before the newer edition.
That tree you posted is very nice! I will pursue that and see if I can work with it. Thank you.
Actually I believe that I may of seen it way back when, but when I looked again last night I only caught the two links I posted. So its nice of you to post that because I was sure I had seen something more, but thought it was just gone now.

please google image of olive trees. Man, they get pretty crazy looking. As tall as redwoods are, olives get twisted and fantasy looking. Pretty neat trees.

thanks again for the help on the tree, I really wanted to have some olives!

Also,
I see now that the image I posted above is tiny.
this is the image I meant to post. Look at all this detail!
[attachimg=1]
Title: Re: Just a test
Post by: bobbystahr on December 11, 2015, 01:41:46 PM
Quote from: bobbystahr on December 11, 2015, 11:33:50 AM
Quote from: Dune on December 11, 2015, 08:31:40 AM
Here's another one: http://3docean.net/item/olive-tree/163703 (http://3docean.net/item/olive-tree/163703)

And here: http://www.new.sergiomereces.com/?page_id=1201 (http://www.new.sergiomereces.com/?page_id=1201)

The 2nd link is quite generous with a 9 model pack(533MB) for free...hope they're decent models. Never enough Olive trees...just ask Judas, heh heh heh. But the solo one is max only..too bad


Well that's a bit disappointing...no proper .mtl with a parts list for the 9 .obj trees, dunno bout the max files.  As these are free could someone who has max and time re export them with .mtl files. Possibly just share the .mtls as anyone wanting them will have dl'd the pack already.
1 step forward, 2 steps back...that kind of day. My overnight P of C render proved to be crap and a waste of last evening...sigh.
But the wheel turns and I look forward always....
Title: Re: Just a test
Post by: bobbystahr on December 11, 2015, 01:44:00 PM
You model in max Michael? If so these 9 should but right up your alley then; but I have a nag about you using Maya, too lazy to check.
Title: Re: Just a test
Post by: TheBadger on December 11, 2015, 01:48:06 PM
QuoteAs these are free could someone who has max and time re export them with .mtl files.

2nd this!

I use Maya, Bobby. I would love to use max because of all the awesome plugins. But I don't like using bootcamp or having to buy windows. I hate that I have to reboot, since I almost always use more than one soft at a time.
There really are some great free plug-ins and scripts for max that will never be ported to Maya.
Title: Re: Just a test
Post by: bobbystahr on December 11, 2015, 02:18:47 PM
As recompense they have an Autumn Leaves package beneath the Olive trees which converts nicely in PoseRay but you have to have an .obj loading /editing app to separate the I think 20 leaves.
Title: Re: Just a test
Post by: Dune on December 12, 2015, 03:14:16 AM
No mtl's on the trees, that's too bad. Poseray won't help?
Title: Re: Just a test
Post by: masonspappy on December 12, 2015, 04:43:57 AM
Just getting around to seeing this. Really nice modeling job!
Title: Re: Just a test
Post by: j meyer on December 12, 2015, 11:11:33 AM
Quote from: Dune on December 12, 2015, 03:14:16 AM
No mtl's on the trees, that's too bad. Poseray won't help?

There are mtl files,but like so many max users out there the guy just wasn't able to
save a decent obj and so there are no materials/groups showing up in poseray.
And thus they have to be fixed manually in a modeler,which can be pretty tedious.
Especially leaves and fruits.
These models need displacement to look best.And they have unconnected leaves
floating in the air.
From my point of view it costs too much work and time.
Title: Re: Just a test
Post by: Dune on December 12, 2015, 11:16:16 AM
Thanks for diving in, Jochen. Seems like a nono then.
Title: Re: Just a test
Post by: bobbystahr on December 12, 2015, 12:50:52 PM
Just discovered that if you Save As .3ds in Deep Exploration, or I imagine most modelers it breaks the models up into sub01 etc. parts which can then be re assigned new names in PoseRay. Just did a very large one and it works a treat. Will post a render when one is done....thanks to Jochen for the inspiration to try. Gonna spend Saturday converting Olive Trees to the TG3 religion ...later.....
As these models are quite huge, would sharing .mtl files alone be a way to get the TG friendly ones out there for the mac users who don't have PoseRay access?

I added a .mtl for Olive Tree 2 if anyone wants to try. If this works I'll upload em as I convert em.
Title: Re: Just a test
Post by: bobbystahr on December 12, 2015, 03:43:35 PM
Quote from: j meyer on December 12, 2015, 11:11:33 AM
Quote from: Dune on December 12, 2015, 03:14:16 AM
No mtl's on the trees, that's too bad. Poseray won't help?

There are mtl files,but like so many max users out there the guy just wasn't able to
save a decent obj and so there are no materials/groups showing up in poseray.
And thus they have to be fixed manually in a modeler,which can be pretty tedious.
Especially leaves and fruits.
These models need displacement to look best.And they have unconnected leaves
floating in the air.
From my point of view it costs too much work and time.


I think he just wanted to make it hard on non max ers myself....I managed it in the trial version with no problems way back before it ran out.
Title: Re: Just a test
Post by: TheBadger on December 12, 2015, 04:22:50 PM
I will try to see if I can be of any use on this too.
I don't mind spending time on tedious repetitive model fixing. Haven't gotten to look at them yet though.
Title: Re: Just a test
Post by: TheBadger on December 12, 2015, 04:27:09 PM
Thanks Cam.
Title: Re: Just a test
Post by: bobbystahr on December 12, 2015, 06:38:02 PM
Well 50% of the with my non max method resolve with some of the fruit and most of the trunk as the same part and I personally can't separate them. fortunately if you are using as solo trees you can rotate the bad olive side away from the camera...a lot of tweaking may be required in a pop though but in edit mode also doable.
Title: Re: Just a test
Post by: TheBadger on December 13, 2015, 04:15:07 PM
May as well remove all the fruit don't you think? Not really necessary or useful to have for a pop, and not a good enough tree for a hero.
should simplify a bit
Title: Re: Just a test
Post by: bobbystahr on December 13, 2015, 04:52:36 PM
Quote from: TheBadger on December 13, 2015, 04:15:07 PM
May as well remove all the fruit don't you think? Not really necessary or useful to have for a pop, and not a good enough tree for a hero.
should simplify a bit
well where it's a problem is it's attached to the main part of the trunk...consistently in the larger diameter trunk trees. The lovely black olives add something to the good trees.
Title: Re: Just a test
Post by: TheBadger on December 14, 2015, 02:43:55 AM
I see, I just looked at the first one tonight thanks to J. This is worth pursuing from what I just saw!  8)
Title: Re: Just a test
Post by: bobbystahr on December 14, 2015, 11:11:54 AM
Quote from: TheBadger on December 14, 2015, 02:43:55 AM
I see, I just looked at the first one tonight thanks to J. This is worth pursuing from what I just saw!  8)

Here's a test I did of #'s 3 and 5
Title: Re: Just a test
Post by: bobbystahr on December 14, 2015, 02:13:19 PM
Further to this thread;  reloaded Olive Tree 4 in PoseRay and subdivided it at the defaults. Gets rid of the hard edges and I remapped it basic Cubic as they're all Planar mapped which sucks for bark. Left the leaves and fruit alone as they are in fact planes. Got a test cooking and will post it when done
Title: Re: Just a test
Post by: TheBadger on December 14, 2015, 02:48:48 PM
That looks good bobby. The trunk has really got some proper info in it.
Title: Re: Just a test
Post by: bobbystahr on December 14, 2015, 11:34:34 PM
Well first I had forgotten to Drop to zero in PR so went back in to do that(hate floating trees) and decided to SubD the tree...well a warning...it quadruples the faces. 3, 3000, 000 approx. Then I adjusted textures in Deep Exploration and took it back to TG3 where the trunks promptly disappeared, tried a resave and same thing so went back and stopped at the PR conversion and it seems to have worked.
I had a project up where I was teaching myself how to stack PFs using Ulco's tute from the jet fighter thread, and although I didn't use any of his Blue Node tricks I think I'm getting it. Most definately a more appropriate texture for Olives to be growing on based on a google image search...maybe some FakeStones if this becomes a project.
Took a break while rendering this image and discovered that all the trees are likewise affected, the trunk is always attached to at least fruit, and sometimes a selection of fruit and leaves. As it stands most can be used with rotation away from the 'diseased' part of the tree but as you'll notice in the smallish render that the 'sick bits' jump right out as white. Be mind boggling to go thru the pop and rotate all the sick bits out.
Title: Re: Just a test
Post by: Dune on December 15, 2015, 04:55:22 AM
That looks pretty neat, as a whole, Bobby.
Title: Re: Just a test
Post by: DocCharly65 on December 15, 2015, 07:11:02 AM
A beautiful landscape, Bobby!

And on the image before I liked that sandhill very much.
Title: Re: Just a test
Post by: bobbystahr on December 15, 2015, 10:53:41 AM
Quote from: Dune on December 15, 2015, 04:55:22 AM
That looks pretty neat, as a whole, Bobby.

Thanks man, too bloody bad the person who exported them had not a clue about exporting from max to .obj. Call out to all .max users here...could someone reconvert these from the max files to .obj and re share...the trees would be awesome if the trunks weren't connected to leaves and olives on every one of em. I managed to break them up and re-label them  as .3ds but it refuses to break apart that trunk bit...most frustrating.....
Title: Re: Just a test
Post by: AP on December 15, 2015, 05:57:52 PM
Max files still seem to be a big deal. There were some free downloads i found some time ago, some models of this and that and all were .max format. It's just what is well known and used in the industry. But i understand the frustration also.

It's looking to be a neat scene you got there.
Title: Re: Just a test
Post by: TheBadger on December 16, 2015, 04:54:22 PM
Good going bobby.  8)

You should build on that scene for when I post the obj of the temple.
ho ho ho ho

Or do you also not believe in santa? >:(
Title: Re: Just a test
Post by: TheBadger on January 13, 2016, 03:32:59 PM
Sorry about missing christmas :P
Well I re did a ton for a massive polly reduction which should make the whole thing much more friendly. And I put in a coffered ceiling, and am doing the interior up right for the dedicated who like to do interiors. Even made some braziers. remapped a bunch so it will be easier for people to make there own textures if they wish.

[attach=1]

Not going to get the statues for the pediment or the one inside though.

Got a little more to rebuild then gota paint the damn thing.
Title: Re: Just a test
Post by: bobbystahr on January 13, 2016, 03:39:53 PM
Quote from: TheBadger on January 13, 2016, 03:32:59 PM
Sorry about missing christmas :P
Well I re did a ton for a massive polly reduction which should make the whole thing much more friendly. And I put in a coffered ceiling, and am doing the interior up right for the dedicated who like to do interiors. Even made some braziers. remapped a bunch so it will be easier for people to make there own textures if they wish.

[attach=1]

Not going to get the statues for the pediment or the one inside though.

Got a little more to rebuild then gota paint the damn thing.


My  Olive scene awaits your temple....heh heh heh