Recent posts

#1
Terragen Support / Re: Hide Cloud reflection from...
Last post by KlausK - Today at 07:39:08 PM
First picture shows what you do not want?

You could use Render Layers. Or --->>

I would render like this:

1 - turn OFF the clouds and render the water surface (if the camera does not move in the animation one picture is enough)

then

2 - set the Lake object to "holdout", turn ON the clouds and render the animation

last

3 - comp the render of the water into the "holdout"

hope that helps.

CHeers, Klaus

#2
Terragen Support / Re: Hide Cloud reflection from...
Last post by dreamzfiction - Today at 01:24:45 PM
I wanted rendering as a 10 second animation. O well, thanks for the tip.
#3
Terragen Support / Re: Hide Cloud reflection from...
Last post by Dune - Today at 03:26:18 AM
I don't know of any way, but you can render two crops; water with clouds disabled, sky part with clouds enabled, combine in Photoshop. Do make a GI cache file of the whole first and read that for both crops (set to one file). That's the only workaround I know of.
#4
Terragen Support / Hide Cloud reflection from Lak...
Last post by dreamzfiction - May 04, 2024, 01:31:38 PM
Hi
Does anyone know a trick to hide the reflections of clouds from showing on my Lake Object. I tried unchecking enable secondary in the cloud preset, the reflections were gone, but the Form shadow of the cloud was also affected, which made it look 2d and flat. So is there a work around to this?
#5
Image Sharing / Re: Plants
Last post by Dune - May 04, 2024, 01:37:37 AM
:D
#6
Image Sharing / Re: Plants
Last post by Doug - May 03, 2024, 10:27:28 PM
another test for size
#7
Image Sharing / Re: Sandstone Rocks
Last post by mhaze - May 03, 2024, 11:23:54 AM
Nice - I like the way they look in the open air.
#8
Image Sharing / Re: Some recent works
Last post by mhaze - May 03, 2024, 11:22:21 AM
Great stuff, Dune. you use of plants is brilliant.
#9
Terragen Discussion / Re: Object Conversion from TGO...
Last post by Dune - May 03, 2024, 01:30:42 AM
Quote from: Matt on May 02, 2024, 05:36:57 PM@Dune there was a spam post which has now been deleted.
I had the vague notion it could be one, but they're getting better (with AI no doubt).
Quote from: Matt on May 02, 2024, 06:07:37 PMWould anyone else like to see this?
Not for me. Other things (like a better color [choice] for the crop handles) are more important. For 'color-inhibited' users the red is hardly discernible in the greens & browns of nature.
#10
Terragen Discussion / Re: Object Conversion from TGO...
Last post by Matt - May 02, 2024, 06:07:37 PM
At the moment, the TGO format is best suited as an end point, not an interchange format, because our object exporters don't currently have the features to export material groups or texture references. I have always recommended keeping objects in their original source format (OBJ) if you don't want to be locked into the TGO. But TGO is very useful for packaging objects for other people to use, or for reducing the file sizes to load scenes faster because they are smaller then OBJ files.

It would be great if we could convert them back out to OBJ or other formats. We should be able to improve the OBJ exporter to include the materials/parts that are stored in the TGO, as well as texture references that can be found in the node setup (with Default Shaders being the simplest thing to export back to an OBJ MTL, and other shader networks being more difficult).

This was quite low on our priority list, because Terragen is not known to be a multi-material object creator, it's only really an importer of such objects. But maybe we should make this higher priority. Would anyone else like to see this?