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The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
Started by AP, June 14, 2016, 06:54:51 AM
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AP
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The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
June 14, 2016, 06:54:51 AM
http://www.slideshare.net/guerrillagames/the-realtime-volumetric-cloudscapes-of-horizon-zero-dawn
Some interesting technical information from this presentation.
Oshyan
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Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
#1
June 15, 2016, 02:45:37 PM
Yeah, this was one of the highlights at SIGGRAPH last year. Looking forward to seeing what people are talking about this year, not too long now!
- Oshyan
AP
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Re: The Real-time Volumetric Cloudscapes of Horizon Zero Dawn
#2
June 15, 2016, 05:10:00 PM
What I found particularly interesting was the way cloud patterns are handled and an emphasis on cloud types. I am sure I will be watching some of the highlights this year after SIGGRAPH is over with.
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