Does anyone know about this? If we could do this, we could populate the object. Or is this old news? ???
Intresting Idea, I don't know if its possible but you could try.
Regards,
Will
Do you know how? I haven't seen any way to do it. If I could, then the sky would be the limit of the objects we could make and use for populations. I even created a rock population in space and that doesn't work.
I don't know is there a .tgo export node?
Regards,
Will
None that I can see. I'm improvising by copying and pasting.
what does the mirco exporter do?
Where is the micro exporter?
its under the create-other area when you right click, it seems to be for lwo though but you neven know.
Regards,
Will
I've read LWO exports fine, but I haven't been sure until now that TGO objects aren't permissible. Maybe later. That would be incredibly useful.
Here's what I've done. Two asteroids and counting. :P
You can't save just any shader as a TGO, only object shaders can be converted at present. The geometry export functions are also fairly limited, being either associated with a heightfield or perspective/camera based.
- Oshyan