Planetside Software Forums

General => Terragen Discussion => Topic started by: johnfarris on November 09, 2023, 12:35:37 PM

Title: Solution for rotated texture
Post by: johnfarris on November 09, 2023, 12:35:37 PM
I'm projecting 6 25k images through 6 cameras at the origin to create my earth texture. Because these are camera projections, the texture can't be rotated by the transform input shader (as far as I know). Anyone have a solution to this? Ideally I would place the camera above the north pole and rotate the textures so that my clouds, lighting and camera position all stay the same when changing the geographic location. If this issue was happening in Maya (or any other 3D package) I would group all of the projection cameras and rotate that group. Is there an equivalent in Terragen?


Thanks,
Matt



geometry dash subzero (https://geometrydashsubzero.io/)
Title: Re: Solution for rotated texture
Post by: Hetzen on November 09, 2023, 01:23:38 PM
Are you cube projecting your 6 images? And are you projecting onto the planet sphere to create Earth? I'm not clear on what you're trying to do.
Title: Re: Solution for rotated texture
Post by: Stormlord on November 09, 2023, 07:16:54 PM
I made some spherical projection (360° Panoramas) using PTGui and Hugin from six rendered 90° camera projections.
Just use the info pics to create your 360° panorama... Pay attention to Yaw and Pitch using Hugin.

STORMLORD