The simplest way would be to 'add' all your manhole masks together to use as one inverse mask for your road texture.
At some stage I would really love to see some sort of mask channel facility, where I would plug my mask into a 'mask header' node, which I can select from a 'mask header list' in the blending connection, rather than having to scroll through all of the nodes used, and then have an option of 'hide connection' so that I don't have to see the connected line. This would seriously help clean up complicated node structures, and allow you to make changes to your mask without having to unplug anything.
Sure, you can already do this to some degree, by plugging your mask nodes into a node that effectively doesn't do anything, then name that something like "00_Mask_River" so that it pops up at the top of the list. But it would be usefull to be able to hide some of the wires.
Anyway, strayed off topic there a little.