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General => Image Sharing => Topic started by: bobbystahr on January 21, 2015, 08:11:46 PM

Title: WooHoo Cut Glass
Post by: bobbystahr on January 21, 2015, 08:11:46 PM
Well it turns out it is as I suspected, all you need for convincing cut glass is enough geometry in an object that has mass.
This is a room I built in Bryce real fast, mainly as a display for this door and these windows. They were at a free site, forget which but it prolly says in the readme....I'll check later; if anyone wants to dl parts like these let me know and I'll post the link. Good quality, just take a bit of adapting.
Both images use the same lighting, late afternoon/cloudy out side and sort of un-.shaded100 watt inside. Walli Hazel in the yard.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 22, 2015, 12:59:14 PM
So.....I put my camera closer to the window for a shot of the yard and all the leaves disappeared on my trees...WTF...and I was aboot to write an "In praise of the new Glass shader" post...any ideas?
Title: Re: WooHoo Cut Glass
Post by: j meyer on January 22, 2015, 01:09:32 PM
Haven't had that,but I'd try the quality drop down(?),if they are single objects and
not a population.Or within the render node upping the subdiv settings.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 22, 2015, 03:03:00 PM
Quote from: j meyer on January 22, 2015, 01:09:32 PM
Haven't had that,but I'd try the quality drop down(?),if they are single objects and
not a population.Or within the render node upping the subdiv settings.


It may have been congestion, at times I get unusual results when I've been working , tweaking and test rendering a lot. Gonna try it again later today and see if that holds true on a restart of the Project.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 22, 2015, 04:23:40 PM
well Jochen, here's a comparison between default render sub d and a setting of 1.0  Thinking this may qualify as a "bug"...no?
Title: Re: WooHoo Cut Glass
Post by: j meyer on January 23, 2015, 10:47:26 AM
Or maybe there is another reason,don't know.
You could share the tgd and we can try to find out.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 23, 2015, 11:32:58 AM
Here's the tgd and the tgo and te textures ib 2 separate rars
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 23, 2015, 11:50:01 AM
textures 1
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 23, 2015, 11:53:27 AM
the wood that woodn't fit, heh heh heh
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 23, 2015, 11:54:21 AM
Just put all that stuff in the same folder and it should load fine.
Title: Re: WooHoo Cut Glass
Post by: j meyer on January 23, 2015, 12:11:07 PM
I'll have a look,but a bit later.Have to take the files over to my work machine.
Don't have the hazel model on the on line computer.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 23, 2015, 12:19:15 PM
cool, the hazel is essential and I'd have added it to the rar but figured you'd have it. good luck..it's beyond my ability to suss out at the moment.
if it would help I could also send the assembled .obj of the complete room.
Title: Re: WooHoo Cut Glass
Post by: j meyer on January 23, 2015, 01:54:49 PM
After verifying that my hazel renders ok I tried a bunch of things with your
tgd,but to no avail.
The only way was to make a new population,copy the settings and then render
and the leaves showed up again.
Most likely a glitch in the saved pop node or the tgd itself I'd guess.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 23, 2015, 02:51:14 PM
Quote from: j meyer on January 23, 2015, 01:54:49 PM
After verifying that my hazel renders ok I tried a bunch of things with your
tgd,but to no avail.
The only way was to make a new population,copy the settings and then render
and the leaves showed up again.
Most likely a glitch in the saved pop node or the tgd itself I'd guess.


never thought it might be a pop problem...I'll re pop it and give it a try...thanks Jochen...a 2nd pair of eyes often helps.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 23, 2015, 03:05:29 PM
Rendering a test atm and it seems to have worked....I just reseeded the pop. Many thanks.
Title: Re: WooHoo Cut Glass
Post by: Matt on January 28, 2015, 03:24:37 AM
I don't have that object to test with, but since you had edited some instances, can you edit some instances again and tell me if the bug happens after you do that?

Matt
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 28, 2015, 10:17:31 PM
Quote from: Matt on January 28, 2015, 03:24:37 AM
I don't have that object to test with, but since you had edited some instances, can you edit some instances again and tell me if the bug happens after you do that?

Matt


Got it working; Jochen had the object and tried it. I think he reloaded the pop but I just re seeded it and tickety boo there ya are...thanks for replying.
Title: Re: WooHoo Cut Glass
Post by: bobbystahr on January 28, 2015, 10:19:35 PM
Quote from: Matt on January 28, 2015, 03:24:37 AM
I don't have that object to test with, but since you had edited some instances, can you edit some instances again and tell me if the bug happens after you do that?

Matt


Thanks again for the Glass shader...having way too much fun with the updated ver. and with caustics I think it would be as good or better than most any I've seen. Well done.