Well it turns out it is as I suspected, all you need for convincing cut glass is enough geometry in an object that has mass.
This is a room I built in Bryce real fast, mainly as a display for this door and these windows. They were at a free site, forget which but it prolly says in the readme....I'll check later; if anyone wants to dl parts like these let me know and I'll post the link. Good quality, just take a bit of adapting.
Both images use the same lighting, late afternoon/cloudy out side and sort of un-.shaded100 watt inside. Walli Hazel in the yard.
So.....I put my camera closer to the window for a shot of the yard and all the leaves disappeared on my trees...WTF...and I was aboot to write an "In praise of the new Glass shader" post...any ideas?
Haven't had that,but I'd try the quality drop down(?),if they are single objects and
not a population.Or within the render node upping the subdiv settings.
Quote from: j meyer on January 22, 2015, 01:09:32 PM
Haven't had that,but I'd try the quality drop down(?),if they are single objects and
not a population.Or within the render node upping the subdiv settings.
It may have been congestion, at times I get unusual results when I've been working , tweaking and test rendering a lot. Gonna try it again later today and see if that holds true on a restart of the Project.
well Jochen, here's a comparison between default render sub d and a setting of 1.0 Thinking this may qualify as a "bug"...no?
Or maybe there is another reason,don't know.
You could share the tgd and we can try to find out.
Here's the tgd and the tgo and te textures ib 2 separate rars
textures 1
the wood that woodn't fit, heh heh heh
Just put all that stuff in the same folder and it should load fine.
I'll have a look,but a bit later.Have to take the files over to my work machine.
Don't have the hazel model on the on line computer.
cool, the hazel is essential and I'd have added it to the rar but figured you'd have it. good luck..it's beyond my ability to suss out at the moment.
if it would help I could also send the assembled .obj of the complete room.
After verifying that my hazel renders ok I tried a bunch of things with your
tgd,but to no avail.
The only way was to make a new population,copy the settings and then render
and the leaves showed up again.
Most likely a glitch in the saved pop node or the tgd itself I'd guess.
Quote from: j meyer on January 23, 2015, 01:54:49 PM
After verifying that my hazel renders ok I tried a bunch of things with your
tgd,but to no avail.
The only way was to make a new population,copy the settings and then render
and the leaves showed up again.
Most likely a glitch in the saved pop node or the tgd itself I'd guess.
never thought it might be a pop problem...I'll re pop it and give it a try...thanks Jochen...a 2nd pair of eyes often helps.
Rendering a test atm and it seems to have worked....I just reseeded the pop. Many thanks.
I don't have that object to test with, but since you had edited some instances, can you edit some instances again and tell me if the bug happens after you do that?
Matt
Quote from: Matt on January 28, 2015, 03:24:37 AM
I don't have that object to test with, but since you had edited some instances, can you edit some instances again and tell me if the bug happens after you do that?
Matt
Got it working; Jochen had the object and tried it. I think he reloaded the pop but I just re seeded it and tickety boo there ya are...thanks for replying.
Quote from: Matt on January 28, 2015, 03:24:37 AM
I don't have that object to test with, but since you had edited some instances, can you edit some instances again and tell me if the bug happens after you do that?
Matt
Thanks again for the Glass shader...having way too much fun with the updated ver. and with caustics I think it would be as good or better than most any I've seen. Well done.