Hey guys, I've been trying to do some techniques I've seen done by others, with... well, horrible results.
First off, I'd like to know how to use the painted shader to distribute populations, because at the moment, I can only get uniform square fields.
This is what I tried (obviously I did something wrong)
1. Create a new distribution layer
2. Create a new painted shader
3. Select "Blend by shader" on the distribution layer and assign the painted shader
4. Paint with the painted shader in the 3D Preview window
5. Create a new population (I tried the xfrog fir trees)
6. Select "use density shader" and assign the distribution shader (should i have assigned the painted shader?)
7. I render the image, but the painted areas just show up as the usual white markings.
What am I doing wrong in this process? I'd really like to know, because ive seen people with images where their populations appear natural, like they've been painted on with the painted shader.
Also, can you assign the distribution shader as a density shader for populations? I tried this too, with no avail
ONE LAST QUESTION
How do people apply image textures to rock faces and make it 3D-looking, so to speak? I saw a picture (I think it was by Hannes) where the rock faces had a rock texture, but were also shaded, I'd like to know how to do this
Any bit of help on any of these issues is appreciated, please forgive the long-winded post, and the newbie-ish questions