Thank you guys!
Quote from: WASasquatch on April 06, 2018, 07:14:55 PM
As for the variations in total cloud forms in repetition similar to the Crab Nebula, I would imagine your original shared idea of using a base density fractal, and than separate warping passes and fractalization would create the variation needed. Especially a final large warp for those "lag" features if the the fractal warp shader with roughness turned down a bit doesn't create it. I'm actually working on a project with similar uses in order to create variance, but be on "track" with the whole form, while using the original form for each new element. It also also adjustments to all passes (cloud nodes) a bit easier without having to look into multiple density shaders.
Thanks, WASasquatch! It will take me a while to study this answer.
Quote from: WASasquatch on April 06, 2018, 07:29:19 PM
This is a much smaller version, wanted to mention the plugin Glitterato for Photoshop that creates neat starmaps which can be adjusted for use in composite work with some added glows and such.
It's cool that it's procedural. Perhaps this can be useful for animation. In the case of a static illustration with a nebula, I still prefer those stars that we already have for the game backgrounds. There are some special requirements for the game, which we took into account. Unfortunately, this is just the kind of thing that does not fit into my formulation of the "fully procedural nebula".
Quote from: WASasquatch on April 08, 2018, 08:43:09 PM
This may be appreciated by everyone interest in Nebulas here: https://www.facebook.com/SciTechUniversedotcom/videos/1994502220815907/
Yes, I've seen these nebulae. Here is the site of this man:
http://www.salmonick-atelier.com/. These are the best nebulae in motion that I have seen. He created them in Houdini. As he himself writes, it took about 5 years. I suspect that 1 year left to create the basic scene, and 4 more to render)) These are very beautiful, artistic nebulae. But, nevertheless, he, and even more so to me, still has much to grow.