flowers and trees: Silva3D
herbs and shrubs: Ulco
tress:AP
peoples:Artec Group inc.
for infos. 51min render approx. : TG4
It's a lovely-looking scene with a lot of realism. I like that there is detail and realism all the way to the horizon. I guess that's a lake in the distance? Almost looks like Lake Tahoe, it's so huge.
My only real criticism is it needs more antialiasing, it seems rather noisy. With just a 51 minute render time I think you can afford to increase it. :)
- Oshyan
Very interesting render. Nice details. I wish it were possible to manipulate the poses of these human models so you can customize for each scene.
Quote from: otakar on March 15, 2017, 12:28:50 PM
Very interesting render. Nice details. I wish it were possible to manipulate the poses of these human models so you can customize for each scene.
Thank you otakar, and for the human figure,yes it would be a good addition, his characters are quite realistic
Quote from: Oshyan on March 14, 2017, 11:25:30 PM
It's a lovely-looking scene with a lot of realism. I like that there is detail and realism all the way to the horizon. I guess that's a lake in the distance? Almost looks like Lake Tahoe, it's so huge.
My only real criticism is it needs more antialiasing, it seems rather noisy. With just a 51 minute render time I think you can afford to increase it. :)
- Oshyan
Thank you Oshyan,
I have not had time to read everything on TG4, I remember that with TG3 for a decent rendering it was advised 7AA and .8 detail.
What would be the settings to get a quality rendering with TG4. Is there a link that would give advice?
Thanks.
Beautiful and I agree with Oshyan, that'd make it photoreal.
Probably a stupid question, but are tgo human objects not posable?
Quote from: luvsmuzik on March 16, 2017, 10:13:44 AM
Probably a stupid question, but are tgo human objects not posable?
The ones we've been using come as a set of medium res static figures
There is no single set of "best" settings that works in all situations. That has always been true. But I'm particularly surprised at the settings that you arrived at as being recommended because the AA value is relatively low, and an uneven number at that (even numbers, especially Powers of Two, are more recommended), and the micropoly detail is relatively high. I'm curious where those values came from.
In any case I think a good way to approach this is to have a sort of "baseline" of values you start with, and then adjust higher (or lower, if possible, to save render time) based on how the results look. So for that I would suggest Micropoly Detail of 0.6, AA of 8, as your *starting* point. AA is more important when there are lots of plant models, especially those with fine details like grasses and shrubs; it's a bit less important with most trees (broad-leafed).
It's also possible that you just added a lot of sharpening in post processing, which accentuated any issues from the lower antialiasing.
- Oshyan
Quote from: Oshyan on March 16, 2017, 04:23:10 PM
There is no single set of "best" settings that works in all situations. That has always been true. But I'm particularly surprised at the settings that you arrived at as being recommended because the AA value is relatively low, and an uneven number at that (even numbers, especially Powers of Two, are more recommended), and the micropoly detail is relatively high. I'm curious where those values came from.
In any case I think a good way to approach this is to have a sort of "baseline" of values you start with, and then adjust higher (or lower, if possible, to save render time) based on how the results look. So for that I would suggest Micropoly Detail of 0.6, AA of 8, as your *starting* point. AA is more important when there are lots of plant models, especially those with fine details like grasses and shrubs; it's a bit less important with most trees (broad-leafed).
It's also possible that you just added a lot of sharpening in post processing, which accentuated any issues from the lower antialiasing.
Thanks Oshyan,
Where did I get this information 7AA and .8 detail for TG3... but in the Terragen instruction manual! ...... Ok it's a joke.
Sincerely I searched in the in forum and found nothing, I probably misinterpreted some information.
I made another rendering of the same scene but with 10AA and .8 detail, render time 4hrs.16min.. There is actually less noise in the vegetation. This is very evident in herbs. The rendering time is also higher. As the top image of the post there is no post-prod.
What do you think?
Very nice, love the scattered mist.
Picture perfect. This is very nice.
The 4h-version is in fact better :)
Nice Render!
Well worth the 4 hr render Pierre...love this scene....
Oh yes, the AA10 version is much, much better. Worth the render time if you ask me. :)
- Oshyan
Definitely, great render.
Thank you all for your comments.
Your renders always inspire us for sure. Very nice images! :)
Quote from: luvsmuzik on March 20, 2017, 10:24:34 AM
Your renders always inspire us for sure. Very nice images! :)
Thank you luvsmuzik! :)
Not sure how I missed this, but it looks perfect in the final version... the ground cover and detail is awesome, as is the more distant vista! :)
Thanks for sharing:)
Quote from: inkydigit on March 23, 2017, 05:44:21 PM
Not sure how I missed this, but it looks perfect in the final version... the ground cover and detail is awesome, as is the more distant vista! :)
Thanks for sharing:)
Thanks Inky! :)
Great render and the moss/grass in the foreground is awesome.
Digging this one, nice realism as always