I second Franck's post.
But my point with regards to Planetside was that maybe there is a way to use some HW units (like with those SPUs) for some of the number crunching, which as we know TG2 does all on the CPU. I don't mean to port the entire renderer to the graphics card, but maybe some tasks can indeed be outsourced into it. I was hoping that maybe the presentation provides Matt with a few ideas around this.
Don't deny the possibilities ;-) We had these discussions on the forums more than once, and it seems to me like not leveraging the power of a graphics card is like building a house with your bare hands while all the tools you need to make it faster are just wating next to the construction site, but you're not using it yet because you don't have a driver license for the bulldozer
Anyway, there's only one person who can make a call about this. I'm just sharing this interesting presentation that I found.
Regards,
Frank