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Road to Nowhere
Road to Nowhere
Started by mhaze, March 01, 2016, 11:31:42 AM
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mhaze
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Road to Nowhere
March 01, 2016, 11:31:42 AM
Still testing 3.4.
archonforest
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!AMIGA RULEZ!
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Re: Road to Nowhere
#1
March 01, 2016, 11:37:22 AM
to Nowhere? seems like we are already there
Great stuff! I really like it. Blue node mountain?
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Dune
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Re: Road to Nowhere
#2
March 01, 2016, 11:45:13 AM
Very nice, Mick! I see we are working on the same sort of thing
I especially like the sandy gully and its immediate surrounding.
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digitalguru
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Re: Road to Nowhere
#3
March 01, 2016, 12:01:38 PM
Very nice!
Love the mountain and rock shapes - looks like some new displacement goodies in 3.4?
Guess you can't say, but looks like 3.4 will be out soon....
otakar
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Procrastinate later.
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Re: Road to Nowhere
#4
March 01, 2016, 01:00:32 PM
Impressive! A few of the rockshapes seem just a tad sharp, if this is weathered sandstone.
mhaze
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Re: Road to Nowhere
#5
March 01, 2016, 01:38:51 PM
Last Edit
: March 01, 2016, 01:40:30 PM by mhaze
Thanks all. otakar, just playing not trying to emulate a particular rock form. Sadly, digitalguru, there are no displacement goodies in 3.4 this is all old hat stuff really.
digitalguru
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Re: Road to Nowhere
#6
March 01, 2016, 02:19:13 PM
kudos on the displacement then! did you make them from function (blue) nodes?
AP
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Re: Road to Nowhere
#7
March 01, 2016, 04:51:22 PM
Good choice of colors and a very believable layout of segments. The scaling looks good to.
DocCharly65
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Re: Road to Nowhere
#8
March 02, 2016, 02:37:35 AM
I love the mountain and rock shapes very much! Very nice composition!
Dune
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Re: Road to Nowhere
#9
March 02, 2016, 03:18:56 AM
@ digitalguru: there are one or two blue node 'square' setups available somewhere in older threads. I used those occasionally, and I guess Mick does too. It's not easy to make a believable squarish rock face, though, especially close-up.
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mhaze
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Re: Road to Nowhere
#10
March 02, 2016, 04:26:13 AM
Last Edit
: March 02, 2016, 04:28:32 AM by mhaze
The rocks are a mixture of standard rock displacements, giant fake stones and a modified version of a blue node set up posted here. I'd like to credit the creator of the blue note setup I tend to use but sadly I can't find the post. I'm still trying to create a usable squarish base to add the other displacements to. TG stuff tends to be too rounded for square rocks.
Dune
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Re: Road to Nowhere
#11
March 02, 2016, 07:36:43 AM
I think both mogn and hetzen compiled some of the blue node squares.
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mhaze
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Re: Road to Nowhere
#12
March 02, 2016, 07:51:46 AM
It was not them.
Dune
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Re: Road to Nowhere
#13
March 03, 2016, 02:59:46 AM
http://www.planetside.co.uk/forums/index.php/topic,9147.msg186078.html#msg186078
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mhaze
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Re: Road to Nowhere
#14
March 03, 2016, 05:00:30 AM
Nope it's not in there either - I looked several times in that thread. The .tgc is called CubedCosineNoise_v1.
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